userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Fixed net_env being disabled
10 Years Ago
Scene updates to reflect SplatOverlay rename
10 Years Ago
Cleanup
10 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
10 Years Ago
Fixed god rays being invisible
10 Years Ago
Time of Day update to 3.0.0 prerelease 6
10 Years Ago
Never strip TOD PP shaders
10 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
10 Years Ago
Updated standard assets to b21
10 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
10 Years Ago
Switched system info mono section to direct calls
10 Years Ago
Added system info tab to F1 menu
10 Years Ago
Merge from Time of Day
10 Years Ago
Unity 5 beta 21
10 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
10 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
10 Years Ago
Fixed water writing to depth on Windows
10 Years Ago
Subtracted revert
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.0 prerelease 5
10 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
10 Years Ago
Scene updates
10 Years Ago
Updated water
10 Years Ago
Merge from Time of Day
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
10 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
10 Years Ago
Updated water to latest version Fixed water shore fade and refraction
10 Years Ago
Hacky biome and topology map loading for TestLevel
10 Years Ago
Made monuments block other stuff from from spawning inside them as well
10 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
10 Years Ago
Cull grid tweaks
10 Years Ago
Initial version of the dynamic cull grid
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
Bush performance tweaks
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
Tweaked summit altitude
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
10 Years Ago
Merge from main
10 Years Ago
Fixed cave exploit that would allow to get inside a mountain
10 Years Ago
Cherry picked commit #5023 to main
10 Years Ago
Log noise fallback message if in safe mode as well
10 Years Ago
Initial version
10 Years Ago
Fixed server compilation (EffectRecycle)
10 Years Ago
Added more native noise backend logging
10 Years Ago
Spawn bright clutter rocks around bright decor rocks
10 Years Ago
Removed unsafe keyword from noise fallback