userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Added more details to the managed noise fallback exception
10 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
10 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
10 Years Ago
Merge from main
10 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Tweaked checksum calculation
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
10 Years Ago
Re-enabled threading in-editor
10 Years Ago
More detailed checksum mismatch logging
10 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
10 Years Ago
Updated ProjectVersion
10 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
10 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
10 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
10 Years Ago
Switched noise generation to managed backend (debugging)
10 Years Ago
Always log checksum if in-editor
10 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
10 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
10 Years Ago
Only use native noise backend if editor, client and server
10 Years Ago
Fixed error console spam in main menu
10 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
10 Years Ago
Added editor baking support to all terrain map extensions (WIP)
10 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
10 Years Ago
Protocol++
10 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
10 Years Ago
Added checksum verification on connect
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)