10,552 Commits over 4,324 Days - 0.10cph!
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Significantly more cliffs and hills
Why do you hate me Plastic
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Rivers are no longer green
Wall frames provide identical stability to walls
Added yuge rocks to hilltops (proof of concept)
Correctly call OnSendNetworkUpdate when spawning static map entities
Adjusted water well spawn rules
Removed fog from scene view
Tweaked water well terrain adjustments
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Updated EAC hashtool config
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Analytics now tracks total memory usage rather than only managed memory