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10,834 Commits over 3,867 Days - 0.12cph!

2 Years Ago
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
2 Years Ago
Trainyard rail connection points moved down slightly to match hand placed rail
2 Years Ago
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
2 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
2 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
2 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
2 Years Ago
GenerateRailLayout is better at finding valid connections
2 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
2 Years Ago
Fixed roadside decor sometimes spawning too close to rail
2 Years Ago
Updating Steam server libraries (Steam networking fixes)
2 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
2 Years Ago
Various improvements when connecting monuments to the rail network
2 Years Ago
Better tangent calculation for PlaceMonumentsRailside
2 Years Ago
Magic number tweaking (this is awful, will fix later)
2 Years Ago
Moved trainyard prefab to railside monument folder
2 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
2 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
2 Years Ago
Added rail connection points to trainyard
2 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from experimental (Unity 2020.3.34f1)
2 Years Ago
Merge from main
2 Years Ago
PlaceMonumentsRailside baseline
2 Years Ago
Merge from main
2 Years Ago
Skin bundle update
2 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
3 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
3 Years Ago
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3 Years Ago
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3 Years Ago
Enabled cliff spawning in ProceduralMapRoad
3 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
3 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
3 Years Ago
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3 Years Ago
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3 Years Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
3 Years Ago
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3 Years Ago
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3 Years Ago
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