10,999 Commits over 4,018 Days - 0.11cph!
▌▍▋▌▉▅ ▆▅▆▅▉▅█▌ ██▄▍▊▅ ▄▊▅▅▋▇.▍▉▆▋▄█▇▉ ▌▅ ▆▊▌
World config toggle for rivers
▌▉▌▊▌█▍ ▍▄▍▆▍▊▍█▆▆▅▆ ▆▄▊ ▍▋▌█▉▌█
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Prefab blacklist / whitelist implementation
▊▅▄▊▄ ▆▉▆▊▋▄ ▉▅▅ ▉▆▄▊▄▍▉▍▅▌█ ▆▍▇▄ ▄▊▍ ▄▇▉ ▅▌▊█ (█▉█▊▉▄▋▉▆▉ ▉█▉▌ ▄▉▋▄▆▆▌▆ ▅▅ ▉▅▄█ ▌▉▇▇ █▅▊ █▅▆▊)
Merge from cliff_rail_fixes
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
▇▌▄▍▉▋ ▇▊▇▅▌▋▅ ▍█▇▅▅, ▌▌▉▉▅, ▌▆▌▉▌, ▅▆▍▅▊
█▌▅▆▍▌▋▅▆▌▇██ ▅▉▋▄▊▇▆ ▆▇▆▍▊▍▍▇█▉ ▋▊▌▌▊ ▌ ▍█ ▆▊▋▊█▆.▇▋█▋▋▇ ▌█ ▅
▉▌▆▊▆▄ ▄▉▅ ▊▌▆▋▆▊▅▌▄▍▊▄▆▇▍▍▍ ▇▌ ▋▌█▅▄ ▇▊ ▅▍ "▌▇▍▊▍▋" (▇.▇. ▋▊█▅ ▅▍▋▌▆▅▇█▆▊ ▆▊▆▌ ▇▅▊▆▇▉ ▉▆ ▍▊▍▍▄█▄▊▆ ▆▍▋ ▊▍▊▇▋▆ ▇▊▊▅▅▇█ ▄█▅ ▊▉▇▌▊▌▍▅ ▌▆▄▌▇▊█ ▍▋▉▅.▇▉▇)
█▅▆▌▊▋ ▉▊▉▍▄▍▍▊▍▄ ▄▋▍▉ █▉▅█▆▍.▋▅▊▌▍▄ ▉▇ ▅
█▊▉▌ █▉▆ ▉▊▅▌ ▄▄▅▌▊ ▅▉▌▅█ (▆▋ ▊▉▇▍▇▊▊▍▄█▆)
▊█▅▅▇▄ ▍▋▉.▆▆▌▍▋▇▌▆▊.▉▊▉▇ ▋█ █▍▆▉▌▉ ▍▋ ▍▇▆▉
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius)
Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
▆▄▌▆█▊▅ / ▋▌▅▌ ▍▊▄ ▋▆▆ ▉▉▍▋▉▍▍ ▄▉▄▌ ▇▊▇ ▍▆▌▍▋▅▆ ▋▇▌▆▄▍▆ ▌▊▆▊▌▆▅ ▄▉█▋▅ ▌▅▌▊▇▇▅▌ ▍ ▋▋▅▄▄▄ ▌▅ ▅█▉▍▋ ▆▍▌▅▉▇▅ ▌▊█▅▉▆▄▌▋▉▍▌
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
Trees have FilterRadius = 2 to ensure some distance from rails
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
▇▋▍▇▋▇.▇▋▋█▌▆▉▊▋█▄▌ ▍▍█▍▌▄
Fixed several spawn populations theoretically being allowed to spawn on rail
Fixed reflection probe / ambient light updating slower than intended
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
GetInheritedProjectileVelocity comments
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
Stripping BurstDebugInformation folder after build
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
Cherry picking
74307 (wrong branch)
AntiHack.LogToConsole and console messages on player kill contain player position
Edge case fixes of cliffs overlapping rail
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)