11,016 Commits over 4,109 Days - 0.11cph!
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steamnagleflush true by default
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
Removed AllowWithoutAuth
Increased SendBufferSize default value to 4MB
Always log warning when SendMessage fails
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Changed default networking to Steam Networking (run server with -raknet to use RakNet instead)
Support Steam Networking inside the editor (also used by default)
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World config toggle for rivers
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World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Prefab blacklist / whitelist implementation
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Merge from cliff_rail_fixes
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
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Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius)
Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
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LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
Trees have FilterRadius = 2 to ensure some distance from rails
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
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Fixed several spawn populations theoretically being allowed to spawn on rail
Fixed reflection probe / ambient light updating slower than intended