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10,828 Commits over 3,867 Days - 0.12cph!

2 Years Ago
GenerateRailLayout is better at finding valid connections
2 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
2 Years Ago
Fixed roadside decor sometimes spawning too close to rail
2 Years Ago
Updating Steam server libraries (Steam networking fixes)
2 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
2 Years Ago
Various improvements when connecting monuments to the rail network
2 Years Ago
Better tangent calculation for PlaceMonumentsRailside
2 Years Ago
Magic number tweaking (this is awful, will fix later)
2 Years Ago
Moved trainyard prefab to railside monument folder
2 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
2 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
2 Years Ago
Added rail connection points to trainyard
2 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
2 Years Ago
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2 Years Ago
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Merge from experimental (Unity 2020.3.34f1)
2 Years Ago
Merge from main
2 Years Ago
PlaceMonumentsRailside baseline
2 Years Ago
Merge from main
2 Years Ago
Skin bundle update
2 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
2 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
2 Years Ago
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2 Years Ago
Enabled cliff spawning in ProceduralMapRoad
2 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
2 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
2 Years Ago
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▌▍▄▅▊▋█▄ ▌▇▋▉▍▋▋▇ ▋▉▊▅▊▋▅▄▊▍ ▅▄▉▍▌ (▅▌▌▆ ▅█ █▋▍▉▋▆▌▅▇ ▇▊█▆▉▌▍ ▄▍▄▋▍█▊▊▇▉ / ▌▉▉▋▄ ▉▊▍▆▋▋▊ ▍▉▇▍▇▉█) ▉▇▇▍▆ ▌▍ ▅▇▉▄▄ ▇▅▅▇ ▆▊▉ ▆▅▌▆▇ ▄▆▇ ▄▉█▄▄▅▅▋ ▆█▉ ▇▍▅▇ ▆█▅▊ ▇▉▋ ▅▄ ▇▋▆
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2 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
2 Years Ago
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2 Years Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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3 Years Ago
Fixed rail siding overlap issues
3 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
3 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)