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10,834 Commits over 3,867 Days - 0.12cph!

3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
▍▊█▌█ ▋▋▇▅ ▊▉▊▅
3 Years Ago
Fixed rail siding overlap issues
3 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
3 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
3 Years Ago
▄▊▇▌▅▄▋▅▋ ▇▆▍▇ ▅▉▌▊▇█: ▉▋▋▆▇▅ ▊▌▅▆▇▊▊ ▇▊▉▇▋▄▊▇▊ ▉▆▆▌▅▇█ ▅▋ █▋▊▌▊▇ ▇▄ ▊▉ ▆▉▍ ▇▋ ▉▉▊▉▆▅▊ ▋▅▌▅ █▍█▄▆█▄▉▌ ▌▍█▄ ▆▄▋▇▅
3 Years Ago
█▅▌▋▌ "▋█ ▊▅▉▉▄▌▉▄▋▉ ▆▇▉▅██▉?" ▊▇▉▄▌
3 Years Ago
▆▋▆▄▆▋▍
3 Years Ago
Fixed edge case that could cause exception at level load
3 Years Ago
Dialed back roadside / railside bush density by 40%
3 Years Ago
██▅▋▉ ▋▆ ▊▍▋▆▄ ▍▆▍▌▉▌▆▊ ▌▋▅▆ ▄▆▆▋▌▅▌▊ █▅▉▋▋▊▋█▆▊▌ / ▄▊█▇▅▄▄▆█▄▄▍
3 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Removing redundant code
3 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
3 Years Ago
Merge from rail_network_2
3 Years Ago
Merge from main
3 Years Ago
Better rail junctions
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
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3 Years Ago
▆▊▌▆▇▌▄ ▊▇▋
3 Years Ago
▋▇▅▄▍▍▉++
3 Years Ago
▆▄█▌█▅▅ ▊▅▍▌▇▆▉ ▅▇▉█▇▅▋▋▊█ ▌▍ ▇█▌▅▍▍ ▄▋▌ ▉▌▉▋█▍▆▌ ▍▅▅▍▅▍ ▄▇▊ ▆▊██▇▄ ▄▉▋ ▊▋▍▄▍▇▉▋▉█▍ ▋▌▆█▍ ▋▇▋▍▆▉▌▌▇▊█▆ ▇▆▌ ▉▆▊▆▉▌▍ ▅▋█▇█▊▇ ▍▇ █▄▉ ▉▊▇▊▉▅▍▅▊▆ ▍▆█▆▉ ██▅ ▍▍▄▋▅▍▉▌▄▅█ █▆▍▆▋ ▊▅ ▆▉▄▅▉▋ ▆▌▌ ▅▍▆▅▍ █▅█ ▅▉ ▋▉▇▅▋ ▄▋▊▅▍▍▄▊▉ ▇▆▍▄▌, ▇▇▉▆ ▄▇ ▍▌ ▄▉▄▅ (█▄▆▌▊▌█▇▄ ▌▄▅▌▍ ▄▆▊▋▊█▅▊▋▆▆▆▇▋▌▆▊▅ ▅▌█ ▍█ ▋▋ ██▋)
3 Years Ago
▋▅█▉█ ▊▅▊▊ ▊▅▋_▉▅▅_▌
3 Years Ago
▆▌▋▇▄▋▋++
3 Years Ago
▋▉ ▄▅▉▌▆▊█▌▊▆▅▅▋▉ / ▆▌▋▊▌▇▍▋▊▋█▌▌█▌▅ ▆▆▅▊ ▊▉▄ ▍▄▅ ▆█▉▋█▋, ▌▅▌▊▆ ▅▄▇ ▉▇█ ▋██▌ ▍▄ ▉▍▍▍ ▄▍▋▌▋▉▊▄▉
3 Years Ago
▊▇▆▆▋▇ █▊▍▇▋▅█ ▄▍▄▉▇▊▄ ▆▇▇▇▆▅ ▍▇▋▆▇▄▊▅▋█▇▌▇▋▍▄▍▄█ ▆▅▋█▊▇ ▌▇▇▆▆▄▍ ▄▉█▅▍▊ ▄▊█▇▇█.▋▋▄▍▅▆.▇▆▍▄▄▆▍▄▍█▋▆▌
3 Years Ago
Cleanup, tweaks
3 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
3 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
3 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
3 Years Ago
Global tree billboards work in demos (maybe, needs testing)
3 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
3 Years Ago
Merge from main
3 Years Ago
Better rail /rail and road / road intersections
3 Years Ago
Smoother rail branching transitions and rail / road intersections
3 Years Ago
Roads, rails and rivers are now resampled after smoothing
3 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
3 Years Ago
Rail branching progress, path resampling experiments
3 Years Ago
Rail branching progress
3 Years Ago
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3 Years Ago
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3 Years Ago
▇▅▇▅▊ ▌▊▉▍▅▊ ▄▌▅▇▊ █▌▇ (▄▉▌██▋)
3 Years Ago
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3 Years Ago
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3 Years Ago
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