10,999 Commits over 4,018 Days - 0.11cph!
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
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Attempted fix for MLRS being enabled in hardcore mode until the first server restart
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Merge from furnace_ui_rework
NRE fix in KeyCodeEntry.ProcessLastNumberInput
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
Fixed another "Tools/Update Loot Tables" NRE edge case
Reverting encryption to 2 by default (further testing)
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Fixed edge case that would cause exception when loading map file on certain seeds
Reverting encryption to 1 by default due to test server issues
Fixed "Tools/Update Loot Tables" NRE edge case
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Merge from rail_network_4
Another NRE edge case fix
Merge from terrain_anchor_radius
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Implementation (needs prefab updates + testing)
Merge from rail_network_4
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