userandrecancel
reporust_rebootcancel

10,999 Commits over 4,018 Days - 0.11cph!

3 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
3 Years Ago
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3 Years Ago
Skin bundle update
3 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
3 Years Ago
Merge from main
3 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
3 Years Ago
Scene2Prefab full (except UI prefabs)
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
3 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
3 Years Ago
3 Years Ago
ThreadAnimator NRE fix
3 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
3 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
3 Years Ago
Fixed another "Tools/Update Loot Tables" NRE edge case
3 Years Ago
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3 Years Ago
Reverting encryption to 2 by default (further testing)
3 Years Ago
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3 Years Ago
Fixed edge case that would cause exception when loading map file on certain seeds
3 Years Ago
Reverting encryption to 1 by default due to test server issues
3 Years Ago
Fixed "Tools/Update Loot Tables" NRE edge case
3 Years Ago
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Codegen
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3 Years Ago
Merge from rail_network_4
3 Years Ago
Another NRE edge case fix
3 Years Ago
Merge from terrain_anchor_radius
3 Years Ago
Gizmo
3 Years Ago
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3 Years Ago
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3 Years Ago
Implementation (needs prefab updates + testing)
3 Years Ago
Merge from rail_network_4
3 Years Ago
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