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10,554 Commits over 4,324 Days - 0.10cph!

4 Years Ago
Added rail connection points to trainyard
4 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
4 Years Ago
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4 Years Ago
Merge from experimental (Unity 2020.3.34f1)
4 Years Ago
PlaceMonumentsRailside baseline
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
4 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
4 Years Ago
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4 Years Ago
Enabled cliff spawning in ProceduralMapRoad
4 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
4 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
4 Years Ago
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4 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed rail siding overlap issues
4 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
4 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
4 Years Ago
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4 Years Ago
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Fixed edge case that could cause exception at level load
4 Years Ago
Dialed back roadside / railside bush density by 40%
4 Years Ago
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4 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
Better rail junctions