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9,575 Commits over 4,444 Days - 0.09cph!

4 Years Ago
Scale fixes
4 Years Ago
Updated mesh / material
4 Years Ago
Added BuildingDark and BuildingVeryDark environment type
4 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
4 Years Ago
Updating steamclient libraries to latest
4 Years Ago
Initial tests (don't get too excited, this is never going to work)
4 Years Ago
Delay reflection probe update during weather sting effects (lightning)
4 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
Delay reflection probe update during muzzle flashes
4 Years Ago
Initial version
4 Years Ago
Subtracting 67913 to ensure arctic base spawns on 3k maps
4 Years Ago
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
4 Years Ago
Merge from LoadMapFile (editor only)
4 Years Ago
Mac server build is no longer uploaded
4 Years Ago
Steam upload files for aux02 branch
4 Years Ago
DeferredMeshDecalRenderer error spam fix
4 Years Ago
LoadMapFile preserves prefab links when loading prefabs and entities
4 Years Ago
LoadMapFile can now also load entities from a save file
4 Years Ago
Skip prefab preprocessing in edit mode
4 Years Ago
LoadMapFile can now also spawn prefabs
4 Years Ago
Ability to load a map file into an editor scene (without ever hitting play)
5 Years Ago
Steamworks / Steamclient DLL updates
5 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
Added model component to MLRS
5 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
5 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
5 Years Ago
Cherry picking 66442
5 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
Cherry picking 66397 & 66398
5 Years Ago
Forgot desert dwelling single C
5 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
5 Years Ago
Compile fix
5 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
5 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
5 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
5 Years Ago
Subtracting 65396 since it didn't do shit
5 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
5 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
5 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
5 Years Ago
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
5 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
Skin bundle update
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file