10,828 Commits over 3,867 Days - 0.12cph!
Further normal / tangent fixes on road, rail and river meshes
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
Fixed edge case where large excavator would overlap rail system
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from
69726, some older issues)
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
Significantly better road / rail intersections
Better rail ring / road ring corner postprocessing
Fixed cliffs sometimes overlapping rail
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
More improvements for rail terrain adjustment
Better rail terrain adjustment
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
Fixed several things spawning partially on rails
Fixed a number of harsh rail / road intersections
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
Updating Steam libraries to latest
Merge from rail_network (just baseline, leaving out branching / side rails for now)
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
Merge from SteamNetworking_MultiLane_4
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Fixed "Client integrity violation" when connecting to staging server
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PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
RustNative update (more landmass, less water / islands)
Updating ProceduralMapEmpty
Updating ProceduralMapTesting
Better ring road / rail corner postprocessing
Added railside topology to several placement filters
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
Fixed rails not spawning on first connect (only after reconnect)
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Fixed rails missing from world file
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