userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

2 Years Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
2 Years Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
2 Years Ago
Enabling native Apple Silicon build
2 Years Ago
Splitting network thread into two threads (read thread and write thread)
2 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
2 Years Ago
Release upload files
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
Fixed bushes spawned through the decor system not casting any shadows
3 Years Ago
Merge from main
3 Years Ago
Full game manifest update
3 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
3 Years Ago
Merge from main
3 Years Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
3 Years Ago
NetRead and NetWrite use less space while pooled
3 Years Ago
Decryption is running in its own thread (separate from network thread) -- this allows us to add multiple decryption threads in the future EACServer uses ConcurrentDictionary to manage its client IDs
3 Years Ago
Skin bundles
3 Years Ago
Formatting fixes
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Replacing Thread.Sleep with AutoResetEvent Block main thread if worker thread can't keep up Added client.maxsendqueue and server.maxsendqueue convars Added some comments to network threading
3 Years Ago
Replacing lock-synchronized queue with concurrent queue
3 Years Ago
Replaced Stopwatch.Reset + Stopwatch.Start with Stopwatch.Restart
3 Years Ago
Enabled by default inside editor
3 Years Ago
Added client.maxreceivequeue and server.maxreceivequeue convars Ensure maxreceivetime is still respected on the main thread even with multithreading enabled
3 Years Ago
Rearranging and simplifying some things, cleaning up, removing duplicate code
3 Years Ago
Sleep network thread when read queue is at capacity and write queue is empty (i.e. we're waiting for the main thread to catch up with us)
3 Years Ago
Steam networking log tweak to be more in line with Raknet
3 Years Ago
Fixed client main thread accessing peer directly in some console logs
3 Years Ago
Compile fix
3 Years Ago
Startup parameter to enable network thread (-networkthread)
3 Years Ago
Encryption support (forgotten file)
3 Years Ago
Encryption support
3 Years Ago
Baseline (disabled by default)
3 Years Ago
Merge from main
3 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
3 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
3 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
3 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
3 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
3 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
3 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
3 Years Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
3 Years Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
3 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
3 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
3 Years Ago
Skin bundle update
3 Years Ago
3 Years Ago
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