10,834 Commits over 3,867 Days - 0.12cph!
Reverting encryption to 2 by default (further testing)
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Fixed edge case that would cause exception when loading map file on certain seeds
Reverting encryption to 1 by default due to test server issues
Fixed "Tools/Update Loot Tables" NRE edge case
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Merge from rail_network_4
Another NRE edge case fix
Merge from terrain_anchor_radius
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Implementation (needs prefab updates + testing)
Merge from rail_network_4
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Fixed camera snapping after closing inventory under certain conditions on OSX
Same thing for RendererGrid and WorldGrid
Faster trivial reject for LOD cells
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Fixed unintended rail intersection overlaps that could lead to triple intersections
Minor GenerateRoadTerrain tweaks