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10,828 Commits over 3,867 Days - 0.12cph!

3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
3 Years Ago
RustNative update
3 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
3 Years Ago
Keep rail straight at rail / road intersections
3 Years Ago
Added rail / railside topologies
3 Years Ago
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3 Years Ago
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3 Years Ago
CodeGen
3 Years Ago
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3 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
3 Years Ago
Increased rail ring smoothing parameters
3 Years Ago
Added rail ring corner postprocessing to road ring as well
3 Years Ago
Postprocess rail ring corners to smoothen their curves
3 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
3 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
3 Years Ago
Smoother rails
3 Years Ago
Straighter rails
3 Years Ago
LODs
3 Years Ago
Scale fixes
3 Years Ago
Updated mesh / material
3 Years Ago
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3 Years Ago
Added BuildingDark and BuildingVeryDark environment type
3 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
3 Years Ago
Updating steamclient libraries to latest
3 Years Ago
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3 Years Ago
Initial tests (don't get too excited, this is never going to work)
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Merge from main
3 Years Ago
Skin bundle update
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
Delay reflection probe update during muzzle flashes
3 Years Ago
Initial version
3 Years Ago
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3 Years Ago
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3 Years Ago
Subtracting 67913 to ensure arctic base spawns on 3k maps
3 Years Ago
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)