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10,674 Commits over 4,597 Days - 0.10cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed rail siding overlap issues
5 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
5 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed edge case that could cause exception at level load
5 Years Ago
Dialed back roadside / railside bush density by 40%
5 Years Ago
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5 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
5 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
5 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
5 Years Ago
Removing redundant code
5 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
5 Years Ago
Merge from rail_network_2
5 Years Ago
Merge from main
5 Years Ago
Better rail junctions
5 Years Ago
ProceduralMapRoad
5 Years Ago
Avoid sharp angles when branching off side rails
5 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
5 Years Ago
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5 Years Ago
Cleanup, tweaks
5 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
5 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
5 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
5 Years Ago
Global tree billboards work in demos (maybe, needs testing)
5 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
5 Years Ago
Merge from main
5 Years Ago
Better rail /rail and road / road intersections
5 Years Ago
Smoother rail branching transitions and rail / road intersections
5 Years Ago
Roads, rails and rivers are now resampled after smoothing
5 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
5 Years Ago
Rail branching progress, path resampling experiments
5 Years Ago
Rail branching progress
5 Years Ago
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