userandrecancel
reporust_rebootcancel

10,828 Commits over 3,867 Days - 0.12cph!

7 Months Ago
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7 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
7 Months Ago
SteamNewsSource http -> https
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
7 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
7 Months Ago
Compile fix
7 Months Ago
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7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Namespace fix
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Serialization fixes
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
7 Months Ago
Merge from unity_2022.3.24
7 Months Ago
Meta files
7 Months Ago
Code changes
7 Months Ago
CurrentVersion, ProjectSettings
7 Months Ago
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7 Months Ago
Straighten road next to roadside monuments
7 Months Ago
Prefer longer cliff segments
7 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
7 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
7 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
7 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
7 Months Ago
ProceduralMapRoad spawns roadside monuments
7 Months Ago
PlaceMonumentsRoadside fixes & improvements
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
7 Months Ago
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7 Months Ago
7 Months Ago
S2P harbor_1 and harbor_2
7 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
7 Months Ago
Merge from main
7 Months Ago
S2P harbor_1 and harbor_2
7 Months Ago
Merge from main (needs S2P, see next commit)
7 Months Ago
ServerListManager.EnqueuePings NRE fix
7 Months Ago
7 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
7 Months Ago
Cached server browser is less exceptiony
7 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
7 Months Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
7 Months Ago
Server startup fix
7 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
7 Months Ago
Restoring old version of BiomeVisuals
7 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
7 Months Ago
Missed files