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11,014 Commits over 4,079 Days - 0.11cph!

10 Months Ago
Merge from main (this will likely need some post-merge fixes)
10 Months Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
10 Months Ago
Forgotten file (WaterBody)
10 Months Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
10 Months Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
10 Months Ago
Subtracting 103462 (causing water rendering regressions)
10 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
10 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
10 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
10 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
10 Months Ago
Merge from world_update_2
10 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
10 Months Ago
DecorSwim fixes
10 Months Ago
Merge from world_update_2
10 Months Ago
More shitty workarounds for underwater effects inside lakes
10 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
10 Months Ago
Merge from world_update_2
10 Months Ago
ProceduralMapEmpty up to date
10 Months Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
10 Months Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
10 Months Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
10 Months Ago
Merge from world_update_2
10 Months Ago
Decor topology is now considered blocked for road and river generation Place river source object right after river generation, so it can be avoided by road and rail generation
10 Months Ago
Fixed issues related to DecorSwim and WaterCheck Added terrainHeight to WaterInfo since we already retrieve it, saves duplicate calls into TerrainHeightMap by callers Added GetWaterAndTerrainSurface (returns both) and GetWaterOrTerrainSurface (returns the max of them) to WaterLevel
10 Months Ago
Buoyancy fixes inside canyons
10 Months Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
10 Months Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
10 Months Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
10 Months Ago
Small river width randomization fix
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
10 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
10 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
10 Months Ago
Widened rivers slightly at their origin
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
10 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
10 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
10 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
10 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
10 Months Ago
Also remove water caustics where ocean is culled
10 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
10 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
10 Months Ago
Don't render ocean where lakes are (determined by lake topology)
10 Months Ago
Added terrain wetness around rivers and lakes
10 Months Ago
Fixed terrain wetness displaying in canyons
10 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed rivers having the lake instead of river water body type set