userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

1 Year Ago
manifest.json and packages-lock.json
1 Year Ago
TMP_ script changes
1 Year Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
1 Year Ago
CurrentVersion.cs
1 Year Ago
ProjectVersion.txt
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
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1 Year Ago
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1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
1 Year Ago
Removed lake and oasis from 3500 size maps
1 Year Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
sponcoers
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions
1 Year Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
1 Year Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
1 Year Ago
TerrainCheckGeneratorVolumes takes an optional offset
1 Year Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
1 Year Ago
Additional checks for ice sheets to avoid rivers
1 Year Ago
Fixed some additional oddities where rivers meet ocean
1 Year Ago
Fixed several GenerateOceanTopology oversights
1 Year Ago
Merge from hill_cliffs_splat
1 Year Ago
Merge from world_update_2
1 Year Ago
TerrainSplatRemove
1 Year Ago
Added TerrainSplatRemove to all hill cliffs
1 Year Ago
Fixed PlaceCliffsUniform not spawning below 0
1 Year Ago
Fixed airfield sometimes spawning too close to river
1 Year Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
1 Year Ago
Fixed underwater specular on terrain
1 Year Ago
Prevent harbors and ferry terminal from spawning on top of rivers
1 Year Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
1 Year Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
1 Year Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
1 Year Ago
Merge from main
1 Year Ago
Subtracting S2P launch site (world_update_2 conflict)
1 Year Ago
Skin bundles
1 Year Ago
Mege from main