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10,674 Commits over 4,597 Days - 0.10cph!

1 Year Ago
Rivers scale up their width faster
1 Year Ago
Fixed many large rivers not getting placed due to bug in river end topology check
1 Year Ago
Jungle river reeds (reusing old assets for now)
1 Year Ago
River generation improvements
1 Year Ago
Include jungle biome in world config
1 Year Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
1 Year Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
1 Year Ago
drawcolliders now works in demos
1 Year Ago
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1 Year Ago
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1 Year Ago
Additional fixes for Metal API
1 Year Ago
Fixed incorrect PremiumClientCache refresh delay
1 Year Ago
Merge from main/premium_servers/manual_refresh
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Server compile fix
1 Year Ago
Steam upload files for aux05
1 Year Ago
Merge from main
1 Year Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
1 Year Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
1 Year Ago
Added refresh_foliage console command
1 Year Ago
1 Year Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
1 Year Ago
Added jungle swamps to World Setup prefab
1 Year Ago
Fixed several sound trigger references on new jungle foliage
1 Year Ago
Jungle foliage prefab DoPrepare
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Added position / rotation information to debugboatissue
1 Year Ago
Jungle avoids even more transition areas from temperate to other biomes
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from jungle_biome/jungle_foliage
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from main
1 Year Ago
Fixed various spawn population filters
1 Year Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
1 Year Ago
Monument biome filter adjustments
1 Year Ago
Jungle ruins S2P
1 Year Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
1 Year Ago
Merge from train_tunnel_altitude_2
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Adding Hidden/DebugLine shader to always included shader list
1 Year Ago
Merge from fast_debug_draw
1 Year Ago
Skin bundle update (part 2)
1 Year Ago
Skin bundle update (part 1)
1 Year Ago
Merge from rotation_parent_fix_2
1 Year Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
1 Year Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
1 Year Ago
Speed up slow projectiles fired from AutoTurret to minimize delay