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10,525 Commits over 4,201 Days - 0.10cph!

1 Year Ago
TerrainCheckGeneratorVolumes takes an optional offset
1 Year Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
1 Year Ago
Additional checks for ice sheets to avoid rivers
1 Year Ago
Fixed some additional oddities where rivers meet ocean
1 Year Ago
Fixed several GenerateOceanTopology oversights
1 Year Ago
Merge from hill_cliffs_splat
1 Year Ago
Merge from world_update_2
1 Year Ago
TerrainSplatRemove
1 Year Ago
Added TerrainSplatRemove to all hill cliffs
1 Year Ago
Fixed PlaceCliffsUniform not spawning below 0
1 Year Ago
Fixed airfield sometimes spawning too close to river
1 Year Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
1 Year Ago
Fixed underwater specular on terrain
1 Year Ago
Prevent harbors and ferry terminal from spawning on top of rivers
1 Year Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
1 Year Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
1 Year Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
1 Year Ago
Merge from main
1 Year Ago
Subtracting S2P launch site (world_update_2 conflict)
1 Year Ago
Skin bundles
1 Year Ago
Mege from main
1 Year Ago
Fixed river mesh being incorrect around rail and road crossings
1 Year Ago
Fixed several water regressions from 104770
1 Year Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
1 Year Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
1 Year Ago
Updating EAC setup / launcher
1 Year Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
1 Year Ago
Improved PlaceCliffsUniform randomization
1 Year Ago
Fixed river / ocean transition terrain issues
1 Year Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
1 Year Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
1 Year Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
1 Year Ago
Merge from river-ocean-transition
1 Year Ago
Merge from map_slope_shading
1 Year Ago
PlaceCliffsUniform improvements
1 Year Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
1 Year Ago
Various fixes
1 Year Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
1 Year Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
1 Year Ago
Added Z rotation to PlaceCliffsUniform
1 Year Ago
PlaceCliffsUniform initial version
1 Year Ago
Merge from main
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
Skin bundle update
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
1 Year Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis