10,828 Commits over 3,867 Days - 0.12cph!
Merge from material_reserializer (not merging the materials in right now)
Merge from item_drop_analytics_improvements
Merge from fix_explosive_rotate_wall
Merge from fix_clipping_c4_through_walls
Merge from disable_ui_pooling_unity_2022
Merge from AttackHeliItemFix
Merge from nightlight_debugcamera
Merge from nightlight_workshop
Merge from fix_hover_loot_clothing_full_backpack
Merge from qol_drag_into_backpack
Merge from fix_hidesightmeshes_nre
Merge from ScientistEyeCheck
Merge from viewmodelrenderers
Merge from arrowhead_fixes
Merge from cargo_ship_container_lod_fix
Reapply bradley_scientists_changes
Merge from powerlines monuments prefab rebuild
Merge from junkyard_crane_col_fix
Merge from fix_triangle_foundations_offset
Merge from analytics_load_times
Merge from fix_f8_menu_author_stripped
Merge from StickyPhysicsFix
PatrolHelicopterAI serialization fix (cc Ian)
Another kinematic rigidbody velocity fix
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
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Cherry picking Unity.AI.Navigation 2022 changeset
Merge from main/Workshop Normal Map Fix
Merge from unity_2022.3.24
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
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More fucking around with Unity.AI.Navigation
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
Item / ItemManager use pooling
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Merge from unity_2022.3.24
Removing Unity.AI.Navigation package since we're using a customized version of the old one