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11,029 Commits over 4,140 Days - 0.11cph!

11 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
11 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
11 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
11 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
12 Months Ago
Merge from main
12 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
12 Months Ago
Skin bundles
12 Months Ago
Merge from world_update_2
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Mege from main
12 Months Ago
Merge from world_update_2
12 Months Ago
Fixed river mesh being incorrect around rail and road crossings
12 Months Ago
Fixed several water regressions from 104770
12 Months Ago
Merge from world_update_2
12 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
12 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
12 Months Ago
Merge from world_update_2
12 Months Ago
Updating EAC setup / launcher
12 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
12 Months Ago
Improved PlaceCliffsUniform randomization
12 Months Ago
Fixed river / ocean transition terrain issues
12 Months Ago
Merge from world_update_2
12 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
12 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
12 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
12 Months Ago
Merge from river-ocean-transition
12 Months Ago
Merge from map_slope_shading
12 Months Ago
PlaceCliffsUniform improvements
12 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
12 Months Ago
Various fixes
12 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
12 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
12 Months Ago
Added Z rotation to PlaceCliffsUniform
12 Months Ago
PlaceCliffsUniform initial version
12 Months Ago
Merge from main
1 Year Ago
Merge from world_update_2
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
Skin bundle update
1 Year Ago
Merge from world_update_2
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
1 Year Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Added ProceduralMapCliff test map
1 Year Ago
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1 Year Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
1 Year Ago
Rowboat.Population avoids "Decor" topology