10,834 Commits over 3,867 Days - 0.12cph!
Added hurt triggers to elevators so you're killed when they crush you
Added parenting trigger to procedural lifts
Scene2Prefab launch site
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
Merge from entity_parenting_elevators
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable
Cave lift uses parenting trigger
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
Optimized IOEntity.UpdateFromInput
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
Entities can have child entities in their hierarchy
Fixed missing Profiler.EndSample in TeamUpdate
Added ocean_patrol_path_iterations convar
Added timer / editor loading screen text to ocean patrol path generation
Exposed NPC vending machines to SDK prefab list
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
Fixed foot IK when crouching
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
Fixed HAB falling out of the sky on server restart
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
Fixed serialization fuckups from the Unity upgrade / downgrade
Removed GA_AutoRun (update message spam)
Fixed packet flooding while reskinning using repair bench (RUST-195)
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Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed serialization fuckups from the Unity upgrade / downgrade
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Downgrading to Unity 2018.1.4f1
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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