10,922 Commits over 3,959 Days - 0.11cph!
Don't do server side bone attachment stuff with "closest" bone
▄▆▆▇▆ █▄▆▌▇▅ ▍▊▊▍▉▍ ▆▄▇▉ ▉▌█▅▍▇ ▊█▊▇▄▉▋▉ ▄▅ ▉▊█▉ (▊▍▆▌▆ ▋█▆▍▅▆▍█ ▊▉▇▋▅▆▄█▌▅ ▄▄█▍ ▅▌▇▇▊▊▌▌▉▊▊ ▌▆▍▇ ▉▉▄)
▉▍▉▅▋ ▉▊▋▊▄█ ▆▍▅▆▍▉ ▊▄▄█ ▆▋▅▄▇▉ ▄▅▌▍▌▅▊▅ ▄▇ ▍█▌▋ (██▅▇█ ██▅▌▄▌▆▆ █▆▆█▄█▄▉▉▌ ▄▊▄▆ ▍▆▉▊▆▆▆▍▌▉▋ ▊▍▄▌ ▇▌▅)
▄▊▌▍▇ ▊▅▆▉▊▋ █▆▊▉▆▄ ▄▄▊▆ ▄▉▋▍▋▊ █▌▄▉▉▋▊▌ ▄█ ▆▆▆▄ (▅▌▄▌▉ ▄█▄▊▍▇█▄ ▆▍▅▄▍▊▄▋▇█ ▄▅▋▊ ▋▉▋▌▋▋▉▅▆▉▍ █▊▆▇ ▆▅▆)
▉▇▅▋▌ ▋▋▋█▆▍ ▊▉▄▌▊▊ █▄▆▅ ▋▇█▌▄▋ ▋▊▆▅▇▇▊█ ▍▊ ▉▅▋▆ (▌▆▌▇▊ ▋▇▍▉▋▍▋▌ ▄▋▄▋▌▋▄▍▅▅ ▄▊▇▍ ▊▍▍▅▇▆▍▆▉█▅ ▆▇█▋ ▄█▆)
▍▄█▉█ ▍▆▆▇▍▆ ▌▌▉▅▄▆ ▌▍▌▄ ▉▆▄▋█▍ ▅▇█▌▄▍▊▅ ▍▌ ▌▍▅█ (▉▊▋▋▋ █▇▌█▊█▄▉ ▌█▌▇▋▍▍▄▍▌ ▄▆▍▆ █▆▅▇▌▌▇█▌█▇ ▄▄▉▆ ▍▋▇)
▍▍▊▊▉ ██▆▌█▆ ▋▅█▇▉▉ ▇▌▆█ ▉▉▊▇▌█ ▊▆▆▇▍▇▉▋ ▋▉ ▅▆▌█ (█▇▇▊▆ ▄▇▉▌▆▊▅▋ ▄▇▇▍▆▋▍▋▄▉ ▄▇█▊ ▋▊▄█▄▍▌▄▅▅▄ ▅▌▅▅ ▇▄▊)
▌▋▌▌▋ ▍▊▆▇▍▇▊ ▇█▉▄▌ ▌▋▋▍▉▌▇ ▄▆▄▆▅▄▌ ▍▋█▇▉ ▆█▉▉ (▇▇▅▌▉▋▊ ▆▅▇▋▌▆▍▆▆ ▌▉▌▉▌█ ▅▇▄█▍▍▄▍▌█ ▆▅▇▉ █▍▋▆▉ ▌▄▋▆▄▋)
▆█▅▉▇ ▄▆▋▆▉ ▊▌ ▋▌▌██▆▋▇ ▌▇▊▍▍▊ ▅▉▌ ▆▉▊▇▇▍ ▉▇▋█▄▉ ▄▉▋▄▌▇▆▄ ▆▊██ ▋▄▍▋▆▊▋
▍▋▆'█ ▇▋▅▇▆ ▋█▌▄▍▍▌▇▌▄▆ █▋ ▆▆ ▍▇█▍▍▇▋▉ ▄▋ ▊▍▅▄█▄▌ ▌▌▅▄▍▄▉▊ ▆▍▍█▆ ▉▆█ ▍▉▍▇▅█▍▍▌▋▇▇ (▍▋▆▇▍▇ ▉▍▅▆ ▍▇▌▇▊█▋▅▋▅█▉▅▉)
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
Can place ladders anywhere on the cargo ship
Can attach ladders to the side of the cargo ship
Network++
Temp workaround for nude scientists when changing censorship setting
Remove pubic hair with underwear censorship enabled
Fixed female corpses missing bra with underwear censorship enabled
Fixed ore spawn issues on custom maps with certain biome distributions
Added underwear censorship option
▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
Clear wire lines before retiring the prefab
Fixed deploy delay AH false positives (RUST-161)
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
▄▅█▇▉▇ ▆▍▌▊▅▄▄ ▊▊▇▍▍ (▅█▇▇▍▆▌▊ ▉▅▋▍▉█▋ ▄▄▄)
Only do short circuit backtracking on main power slots
Added power drain to OR switch
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
All IO entities are response limited
Adjusted responsetime to 0.1s
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
StatusLightRenderer is IClientComponent
Added StatusLightRenderer for more optimized handling of IO entity indicator lights
Converted indicator lights on blocker and memory cell to StatusLightRenderer
Optimized IOnPostNetworkUpdate
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker)
Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
WHY DO YOU HATE ME PLASTIC
Added hurt triggers to elevators so you're killed when they crush you
Added parenting trigger to procedural lifts
Scene2Prefab launch site
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
Merge from entity_parenting_elevators
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable
Cave lift uses parenting trigger