userandrecancel
reporust_rebootcancel

10,922 Commits over 3,959 Days - 0.11cph!

6 Years Ago
Don't do server side bone attachment stuff with "closest" bone
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
6 Years Ago
Can place ladders anywhere on the cargo ship
6 Years Ago
Can attach ladders to the side of the cargo ship Network++
6 Years Ago
Temp workaround for nude scientists when changing censorship setting
6 Years Ago
Remove pubic hair with underwear censorship enabled
6 Years Ago
Fixed female corpses missing bra with underwear censorship enabled
6 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
6 Years Ago
Skin bundle update
6 Years Ago
Added underwear censorship option
6 Years Ago
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6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
Pool client wire prefab
6 Years Ago
Fixed deploy delay AH false positives (RUST-161)
6 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
6 Years Ago
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6 Years Ago
▉▌▋▅▅█▌█ ▋▆█▆▇▅▍ ▋▉▇
6 Years Ago
Only do short circuit backtracking on main power slots
6 Years Ago
Added power drain to OR switch
6 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
Upkeep debug stuff
6 Years Ago
WHY DO YOU HATE ME PLASTIC
6 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
6 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
6 Years Ago
Build fix attempt #2
6 Years Ago
Build fix
6 Years Ago
Merge from entity_parenting_elevators
6 Years Ago
Scene2Prefab launch site
6 Years Ago
Scene2Prefab caves
6 Years Ago
Merge from main
6 Years Ago
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
6 Years Ago
Rocket crane lift uses parenting trigger Bone name for lift parenting trigger is inspector variable
6 Years Ago
Cave lift uses parenting trigger