userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

6 Years Ago
Don't kill player with parent, unparent and drop into the world instead
6 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
6 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
6 Years Ago
Merge from main
6 Years Ago
Added parenting trigger Added hovering test platform entity
6 Years Ago
Player movement supports parenting Network lerp supports parenting
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Reapplying changes from unity_2018.2.0 branch
6 Years Ago
Unity 2018.2.7
6 Years Ago
Cherry picking 28477
6 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
6 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
6 Years Ago
Fixed missing billboard on oak_e
6 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
6 Years Ago
ai.move is false by default in the editor
6 Years Ago
HostileNote fixes
6 Years Ago
Skin bundle update
6 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
6 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
6 Years Ago
Added "Max Tree Meshes" slider to graphics options
6 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
6 Years Ago
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6 Years Ago
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6 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
6 Years Ago
Added camera movement inbetween physics frames (test)
6 Years Ago
Cherry picking 28408 (Network++ & Save++)
6 Years Ago
Scene2Prefab bandit town
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Removed Y axis camera movement smoothing (test)
6 Years Ago
Subtracting 28387
6 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
6 Years Ago
Added ladder trigger prefab for Rust.World
6 Years Ago
Attempt to make action caching suck less
6 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
6 Years Ago
Updated Facepunch.System memory pool to latest version
6 Years Ago
Forgotten file
6 Years Ago
Cleaned up plugins folder
6 Years Ago
Slightly faster tree mesh sort
6 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
6 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
6 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
6 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
6 Years Ago
Disabled "MoveToContainer failed!" message
6 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
6 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)