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10,832 Commits over 3,867 Days - 0.12cph!

6 Years Ago
Building prefabs
6 Years Ago
Batching prefabs
6 Years Ago
Fixes
6 Years Ago
New prefab pooling baseline
6 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
6 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
6 Years Ago
inventory.give takes item condition as an optional third parameter
6 Years Ago
Eliminated GC from TOD image effects
6 Years Ago
Cherry picking 28046 & 28047
6 Years Ago
Cherry picking 28048
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
Cherry picking all skin & bundle changes
6 Years Ago
Skin update
6 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
6 Years Ago
Cherry picking 27985
6 Years Ago
Cherry picking 28003
6 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
6 Years Ago
Underwater crates sync position
6 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
6 Years Ago
Compile fix
6 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
6 Years Ago
Cherry picking audio fixes
6 Years Ago
Skin update
6 Years Ago
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6 Years Ago
Updated skin icons
6 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
6 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
6 Years Ago
Include skins in main install
6 Years Ago
Removed asset bundle splitting, see if that works
6 Years Ago
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6 Years Ago
Fixed palms not avoiding lakes
6 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
6 Years Ago
Merge from bandit_town_tweaks
6 Years Ago
Reapplied terrain anchor tweaks
6 Years Ago
Merge from main
6 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
6 Years Ago
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6 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
6 Years Ago
Bundles
6 Years Ago
Added MonumentIsland test scene
6 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
6 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
6 Years Ago
Removed some unsafe code (test)
6 Years Ago
Merge from bandit_town
6 Years Ago
Merge from main
6 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
6 Years Ago
Small clutter rocks no longer use convex mesh colliders
6 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
6 Years Ago
No longer filter character spawns by biome (only by tier)
6 Years Ago
Updated Facepunch.Steamworks