11,016 Commits over 4,109 Days - 0.11cph!
Fixed missing Profiler.EndSample in TeamUpdate
Added ocean_patrol_path_iterations convar
Added timer / editor loading screen text to ocean patrol path generation
Exposed NPC vending machines to SDK prefab list
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
Fixed foot IK when crouching
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
Fixed HAB falling out of the sky on server restart
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
Fixed serialization fuckups from the Unity upgrade / downgrade
Removed GA_AutoRun (update message spam)
Fixed packet flooding while reskinning using repair bench (RUST-195)
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Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed serialization fuckups from the Unity upgrade / downgrade
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Downgrading to Unity 2018.1.4f1
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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Merge from asset_bundles_3
Asset bundle build map updates
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
Disabled crunch compression on nature assets again
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Merge from unity_2018.2.11
ProjectVersion / CurrentVersion
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)