10,832 Commits over 3,867 Days - 0.12cph!
Prefab pool warmup tweaks
Pool all loot panels, see if that works
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Reduced prefab pool prewarm count again (for now)
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Removed ancient unused broken gib prefab
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Fixed some entities and construction conditional models pooling on the server, which is not supported
Fixed prefab pool warmup only being executed on first server connect
Fixed missing conditional model references on wooden wall
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Merge from prefab_pooling_3
Fixed animal spawn loop when admin-spawning them via spawn console command
Prefab pool warmup baseline
Fixed error on effect onfire.prefab
Added prefab pool state export to csv file (export_prefabs)