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10,834 Commits over 3,867 Days - 0.12cph!

6 Years Ago
No longer filter character spawns by biome (only by tier)
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
Updated RustNative
6 Years Ago
Merge from bandit_town
6 Years Ago
Merge from procgen_native
6 Years Ago
Merge from main
6 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
6 Years Ago
Merge from main
6 Years Ago
Noise native entry point updates
6 Years Ago
Merge from main
6 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
6 Years Ago
Merge from unity_2018.2.0
6 Years Ago
Merge from main
6 Years Ago
Monument biome transfer
6 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
6 Years Ago
More regression fixes from 27668
6 Years Ago
Fixed corpse warnings / NREs from 27668
6 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
6 Years Ago
Fixed ambience emitter memory leak + pooling error
6 Years Ago
Unity 2018.2.0
6 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
6 Years Ago
Merge from main
6 Years Ago
SDK bundle lookup table fix
6 Years Ago
Include empty prefabs in preview prefab creation
6 Years Ago
Enabled prefab preview rebuild when building client bundles
6 Years Ago
Fixed SoundDefinition.OnValidate errors when building server bundles
6 Years Ago
SDK bundle progress
6 Years Ago
Temporarily subtracting 27609 again Added debug.puzzleprefabrespawn
6 Years Ago
Prefab scene
6 Years Ago
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
6 Years Ago
try / catch for impossible to debug decor NRE
6 Years Ago
Unity 2018.2 editor fixes
6 Years Ago
Fixed small player group system protobuf server memory leaks and GC churn Fixed small IO entity system protobuf server memory leaks and GC churn
6 Years Ago
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
6 Years Ago
Subtracting 27533 & 27534
6 Years Ago
Build test
6 Years Ago
Prefab stuff for Rust.World
6 Years Ago
New skin cache version (force-refresh normal maps)
6 Years Ago
SocketMod_AreaCheck tweaks for Alistair
6 Years Ago
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6 Years Ago
FileSystem rewrite for Rust.World
6 Years Ago
Added prefab list asset for world SDK
6 Years Ago
Updated LZ4 (second attempt)
6 Years Ago
Subtracting 27348
6 Years Ago
Updated LZ4
6 Years Ago
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK) Moved checksum class to Facepunch.System
6 Years Ago
Cleanup
6 Years Ago
Removed bridge topology, added swamp topology
6 Years Ago
New world serialization format
6 Years Ago
Fixed door sound effect errors on static maps