10,614 Commits over 4,413 Days - 0.10cph!
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
Added flare meta files
Disabled automatic flare fbx material import
Some AI tests, ideas and prototypes
Changed OS X fullscreen mode to hide dock and menu bar
More AI tests, ideas and prototypes
AI context map extensions
AI behaviour prototypes using context maps
AI context map interpolation
AI movement prediction improvement
AI context map utility methods
AI obstacle avoidance fix
AI context map refactoring
AI entity-wide layer mask for faster physics queries
Removed AI entity decision lerping
Better way of handling targets and obstacles
Simplified and improved follow and obstacle avoidance behaviours
Removed some unused variables
Added custom obstacle data structures
Split ObjectInfo into TargetInfo and ObstacleInfo
Added utility methods to get any 2 components of a Vector3 as a Vector2
Added editor gizmo to circle obstacle
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
Added ObstacleOBB with closest point calculation
Added AI class prefix to all AI behaviours
Made context map decision lerping more reasonable
Only draw gizmos of AI obstacles if selected
Added danger direction bloom to obstacle avoidance
Added configurable distance and time at which a track is lost to AI
Added AI waypoint follow script
Tweaked context map default parameters and decision making
Made AI movement less insane
Added configurable punishment value to AI obstacles
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added AIAvoidDanger behaviour
Renamed AI test scene and added danger test
Code refactoring and formating
Time of Day update to 2.0.8