10,834 Commits over 3,867 Days - 0.12cph!
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Merge from procgen_native
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Noise native entry point updates
Rolling back
27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Subtracted
27668 due to regressions (might have to look into a different workaround)
More regression fixes from
27668
Fixed corpse warnings / NREs from
27668
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Updated Rust.FileSystem to be in line with Rust.World
SDK bundle lookup table fix
Include empty prefabs in preview prefab creation
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Prefab stuff for Rust.World
New skin cache version (force-refresh normal maps)
SocketMod_AreaCheck tweaks for Alistair
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FileSystem rewrite for Rust.World
Added prefab list asset for world SDK
Updated LZ4 (second attempt)
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Removed bridge topology, added swamp topology
New world serialization format
Fixed door sound effect errors on static maps