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10,535 Commits over 4,232 Days - 0.10cph!

12 Years Ago
Fixed normal + height textures not being properly preprocessed on import
12 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
12 Years Ago
Added missing billboard texture meta files
12 Years Ago
Made trees use the new billboard textures
12 Years Ago
Some more shader fixes and tweaks
12 Years Ago
Merge from main
12 Years Ago
Made billboard shader support brightening the texture
12 Years Ago
Tweaked forest frequency
12 Years Ago
Fixed stupid billboard shader glitch
12 Years Ago
Tweaked billboard fade distance
12 Years Ago
Added adjustable fog height slider to terrain shaders
12 Years Ago
Made terrain math not crash if no colormap is supplied
12 Years Ago
Merge from main
12 Years Ago
Added missing meta file
12 Years Ago
Merge from procgen (this will break all the things)
12 Years Ago
Deleted unused prefabs
12 Years Ago
Removed unused colliders from tree prefabs
12 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
12 Years Ago
Merge preparations
12 Years Ago
Merge from main
12 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
12 Years Ago
Shader fallback and include path adjustments
12 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
12 Years Ago
Removed some legacy clutter from the terrain shader include files
12 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
12 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
12 Years Ago
Moved asset processors to their own folder
12 Years Ago
Fixed file overwrite error after the first time building for standalone
12 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
12 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
12 Years Ago
Restored billboard materials and fixed billboard texture import settings
12 Years Ago
Time of Day update to 2.1.0 prerelease 2
12 Years Ago
Added missing meta file
12 Years Ago
Reorganized terrain assets
12 Years Ago
Moved all of Petur's assets to Content/Nature
12 Years Ago
Moved all rock, grass and resource assets to Content/Nature
12 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
12 Years Ago
Aaaaand one last folder move, let's hope that's it
12 Years Ago
Fixed some model meta files and material import settings
12 Years Ago
Deleted duplicate normal map processor
12 Years Ago
Added 4 splat version of layer masking
12 Years Ago
Added terrain test shader for the test scenes
12 Years Ago
Added specularity properties for every layer to terrain shaders
12 Years Ago
Removed debug factor of 2 from the terrain shader
12 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
12 Years Ago
Updated shininess parameters in terrain base map shader
12 Years Ago
Fixed missing fog in the terrain base shader
12 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
12 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
12 Years Ago
Tweaked grass parameters