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10,834 Commits over 3,867 Days - 0.12cph!

6 Years Ago
Updated native libraries
6 Years Ago
Refactoring
6 Years Ago
Bundle loading API preparations for the world SDK
6 Years Ago
Unity 2018.1.4
6 Years Ago
Updated native libraries
6 Years Ago
Removed FoliageGrid.Init debug log
6 Years Ago
More refactoring
6 Years Ago
More refactoring
6 Years Ago
Some refactoring in preparation of the world SDK
6 Years Ago
Merge from main
6 Years Ago
Applying parts of 27017 (Terrain maps use flat arrays)
6 Years Ago
Unity 2018.1.3
6 Years Ago
Network++
6 Years Ago
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up) Added test puzzle to CraggyIsland
6 Years Ago
Fix for duplicate keycards on server restart that cannot be interacted with
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed tangents on pipe_a_valve (graphics glitches) Added barrel spawner to CraggyIsland
6 Years Ago
Hapis spawn group fix
6 Years Ago
Fixed grass being invisible with certain shadow mode settings
6 Years Ago
Fixed IndexOutOfRangeException on Hapis Island
6 Years Ago
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6 Years Ago
Scene2Prefab water wells
6 Years Ago
Fixed NRE on static maps (Hapis, Savas, Craggy)
6 Years Ago
Merge from main
6 Years Ago
World initialization logging tweaks
6 Years Ago
Map files contain world size so custom maps can be any size
6 Years Ago
Compile fix
6 Years Ago
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
6 Years Ago
Force culture to invariant culture so console string parsing isn't fucked in some countries
6 Years Ago
Compile fix
6 Years Ago
Fixed internal custom map URL not being set from startup parameter on the server
6 Years Ago
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
6 Years Ago
Merge from monument_puzzles
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
6 Years Ago
Compile fix
6 Years Ago
Added custom / community map support via URL Network++
6 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
6 Years Ago
EAC launcher update
6 Years Ago
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6 Years Ago
Potential fix for HttpImage crash in main menu
6 Years Ago
Merge from main
6 Years Ago
TextureData constructor handles null
6 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
7 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
7 Years Ago
Splat map is in native code
7 Years Ago
Height, biome and topology maps are in native code