10,832 Commits over 3,867 Days - 0.12cph!
▆▄▋▍ ▊██▇▆▉▋▉▋▌▄▄▌ ▍▆▇▊▄ ▍▄██ ▊█▊▍▌ ▋▋▌▌▊▊
Reverting accidentally committed ProjectSettings
Moved Facepunch.System and Facepunch.Unity to asmdef
Added missing folder meta file of no relevance
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Fixed another \ vs / issue on effect folders when building manifest on Windows
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Merge from unity_2018.1.0
▇▅▇▆▇█ ▍█▅▆▅ ▄▋▋▊▄▍ ▊▉▍▄▌▄ ▌▅▇▌ ▅▌▊▉█ ▄▄▉▋█▉ (▆█▋ ▅▍ ▆▇█ ▄▋█ ▉▌▍▉ ▇▄ █▅█▄▄▉▋, ▉▉▋▋▍▊ ▆▍▊██ ▅▆▍ ▍▋█▊▇▅)
▍▊▋▇▊ ▌▅▍▌▅▌ ▍▅▇▅▅▄▋, ▋▍▋ ▄▌▉▊▉▅▆ ▆▊█▋▄▆▇▍▉▍▄▇▉▉ ▋▌▍-▍▋▌▍▅█▅▆ (▇▄▌▋ ▆▊▄▊▌▊▅▋▄ ▌▍ ▄▆▉▅▋█▇ ▅▆▄▉▋▌▇▆▄ ▆▆ ▉▋▅█▆▇ ▇▄ ▊▊▌ ▊▅▍▄▋▋)
CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
▇▍▌▄▄ ▇▇▉▄▋▍ ▋▆▉▆▄▍ ▆▍ .▄▋█▌▉▌▍▉▊.▆▉▄▊█ ▆▆▉▇▉
▇▉▆█▄ ▄▆▉▇██▇▉▊ ▊▆▌█▄▌▄▍▆▆ ▄▆▆▍▋▅ ▌▅▆▇▍▊▍▌▊ ▉▌▅█
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
▋█▊▉▇▇▇ ▆▌▌▄▊▄▌.▅▇▉▅▇▋▇▋▉▍▇▍▇▉▆▉▅ ▉█ █▊▇▇▌▅▌ (▄▋▄▄▊▊ ▉█▉▊▅▋▋▍▅)
Update prefab ID in DoPrepare instead of OnValidate
▊█▉▆▄▆ ▍▋▍▄ ▉▍ ▋▊▄▍▊▋▋ ▇▉ ▍█▌▄▌▍▅ ▍▆█▍▆▌▊▄ █▇▄█▅█▋ ▄▉ ▉▇▋ ▆▍▅.█▅█ / ▉▊▄▊.▆▆▆ ▌▌▊▊▉
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇
! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Merge from main (final, hopefully)
Cannot loot other player corpses / sleepers / bags inside safe zones
Merge from save162 (another staging server wipe, sorry guys)
Added terrain anchors to compound monument
619 fbx meta file auto updates