11,016 Commits over 4,109 Days - 0.11cph!
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Fixed some entities and construction conditional models pooling on the server, which is not supported
Fixed prefab pool warmup only being executed on first server connect
Fixed missing conditional model references on wooden wall
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Merge from prefab_pooling_3
Fixed animal spawn loop when admin-spawning them via spawn console command
Prefab pool warmup baseline
Fixed error on effect onfire.prefab
Added prefab pool state export to csv file (export_prefabs)
New prefab pooling baseline
Added PrefabPostProcess (runs after after components and children have been cleaned up)
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
inventory.give takes item condition as an optional third parameter
Eliminated GC from TOD image effects
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales)
Rebuilt all skin icons
Cherry picking all skin & bundle changes
Fixed skins still downloading even if shipped with the game (regression from 28022)