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10,614 Commits over 4,413 Days - 0.10cph!

12 Years Ago
Fixed missing reference in procedural map scene
12 Years Ago
Time of Day update to 2.1.0 prerelease 1
12 Years Ago
Tweaked sky prefab fog bias
12 Years Ago
Tweaked sky sun mesh color
12 Years Ago
Added prototype of terrain fog based on atmospheric scattering
12 Years Ago
Merge from main
12 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
12 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
12 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
12 Years Ago
Removed debug output
12 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
12 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
12 Years Ago
Some procedural generation refactoring
12 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
12 Years Ago
Terrain mesh blending shader update
12 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
12 Years Ago
Removed high frequency texture sample from terrain base map shader
12 Years Ago
Changed terrain fallback shader
12 Years Ago
Merge from main
12 Years Ago
Made all of my shaders use tabs instead of spaces
12 Years Ago
Changed terrain texture tiling to 5
12 Years Ago
Added billboard materials for the rest of forest 3
12 Years Ago
Forest 3 tree prefab tweaks
12 Years Ago
Added 2D version of the move to target script
12 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
12 Years Ago
Put forest 3 tree and decor prefabs on world layer
12 Years Ago
Fixed test level scene
12 Years Ago
Fixed camera far clip plane
12 Years Ago
Fixed unused variable warning
12 Years Ago
Fixed normal + height textures not being properly preprocessed on import
12 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
12 Years Ago
Added missing billboard texture meta files
12 Years Ago
Made trees use the new billboard textures
12 Years Ago
Some more shader fixes and tweaks
12 Years Ago
Merge from main
12 Years Ago
Made billboard shader support brightening the texture
12 Years Ago
Tweaked forest frequency
12 Years Ago
Fixed stupid billboard shader glitch
12 Years Ago
Tweaked billboard fade distance
12 Years Ago
Added adjustable fog height slider to terrain shaders
12 Years Ago
Made terrain math not crash if no colormap is supplied
12 Years Ago
Merge from main
12 Years Ago
Added missing meta file
12 Years Ago
Merge from procgen (this will break all the things)
12 Years Ago
Deleted unused prefabs
12 Years Ago
Removed unused colliders from tree prefabs
12 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
12 Years Ago
Merge preparations
12 Years Ago
Merge from main
12 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)