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10,834 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Shader auto updates
7 Years Ago
619 fbx meta file auto updates
7 Years Ago
BuildTarget update
7 Years Ago
PresetManager, whatever that is
7 Years Ago
Packages folder
7 Years Ago
Initial shafting
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
Cherry picking 26745
7 Years Ago
Merge from save161
7 Years Ago
Merge from main
7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
Underwater vegetation tweaks
7 Years Ago
Underwater vegetation
7 Years Ago
Spawn underwater rock formations
7 Years Ago
Network++ Save++
7 Years Ago
Manifest
7 Years Ago
Scene2Prefab
7 Years Ago
Merge from compound_monument
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
7 Years Ago
Added WaterCheck + WaterCheckGenerator
7 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
7 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
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7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
Merge from building_system_3.2
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Removed leftover support sockets from roof
7 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
7 Years Ago
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7 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
7 Years Ago
Merge from main
7 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
7 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
7 Years Ago
Subtracting 26451
7 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
EAC SDK update
7 Years Ago
Crafting queue item drop radius tweaks
7 Years Ago
EAC SDK update
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
Cherry picking 26449 & 26495
7 Years Ago
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