userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Compile fix
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Cherry picking audio fixes
7 Years Ago
Skin update
7 Years Ago
▌▇▇▊▄▅▋ ▄▊▋ ▆▅▊▍▄ ▄▌▆▋▋▊▌ ▉▇▆▆▄▇▇ ▆▅▇▅▋▆▄▋ ▋▉▉▋▋▊▍▇ (▊▅▍▊▌ ▅▌▄▇▋ ▄▌▄▇▋▅ █▊▇▊▌▍▍▋)
7 Years Ago
Updated skin icons
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
▇▄ ▉▊▅ ▊▌▄▊▅ ▍▉▍▆▋▋▆▆▉▇▅ ▋▅▆█ █▋▋▊▍▆▌▊▊▌_▌▆▅█▋▍_█▆█▍▄▊▍
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Reapplied terrain anchor tweaks
7 Years Ago
Merge from main
7 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
7 Years Ago
▉▌██▋▄▌▋▋ ▆▄▋▍
7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
Bundles
7 Years Ago
Added MonumentIsland test scene
7 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
7 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
7 Years Ago
Removed some unsafe code (test)
7 Years Ago
Merge from bandit_town
7 Years Ago
Merge from main
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
7 Years Ago
Small clutter rocks no longer use convex mesh colliders
7 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
7 Years Ago
No longer filter character spawns by biome (only by tier)
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Updated RustNative
7 Years Ago
Merge from bandit_town
7 Years Ago
Merge from procgen_native
7 Years Ago
Merge from main
7 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
7 Years Ago
Merge from main
7 Years Ago
Noise native entry point updates
7 Years Ago
Merge from main
7 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
7 Years Ago
Merge from unity_2018.2.0
7 Years Ago
Merge from main
7 Years Ago
Monument biome transfer
7 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
7 Years Ago
More regression fixes from 27668
7 Years Ago
Fixed corpse warnings / NREs from 27668
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart