10,832 Commits over 3,867 Days - 0.12cph!
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Network++
Save++
Persistence++
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Don't exclude metal from shaders (if used)
Analytics now tracks total memory usage rather than only managed memory
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
Reverted EAC hashtool to previous version
Updated EAC hashtool config
Send EAC player tick at most once per frame
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Compile fixes (water well, storage container)
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
Tweaked water well terrain adjustments
Removed fog from scene view
Adjusted water well spawn rules
Correctly call OnSendNetworkUpdate when spawning static map entities
Added yuge rocks to hilltops (proof of concept)