11,016 Commits over 4,109 Days - 0.11cph!
Include wall sockets in building proximity checks
Added dummy floor socket at half height of the full wall (support only)
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Merge from projectile_trajectory
Network++
Projectile trail renderer is invisible for the first 6 meters
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Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
Added additional info to entity console commands
Added entity.find_status console command
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fixed super rare pooling NRE (maybe)
Properly clear prefab pool when disconnecting from server
Removed some (presumably unintentional) debug logs from auto turret
Save++ because Helk decided to commit all monuments
Network++
Added pool.debug to standalone builds (only works in development builds)
Fixed server use distance regressions
Disabled player model pooling by default
Network++
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
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Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Cherry picking corpse NRE fix from Helk's branch
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