userandrecancel
reporust_rebootcancel

10,922 Commits over 3,959 Days - 0.11cph!

7 Years Ago
Merge from main
7 Years Ago
Network++ Plugins
7 Years Ago
Cherry picking 26035 (Schema refresh stripping)
7 Years Ago
Cherry picking 26000 (Steamworks update)
7 Years Ago
Fixed server lag corrupting lerp timestamps, sometimes permanently
7 Years Ago
Fixed repair bench skin icons not refreshing until clicked
7 Years Ago
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
7 Years Ago
Optimized PositionLerp.SnapTo / SnapToEnd
7 Years Ago
Fixed ore bonus have sync position flag set
7 Years Ago
Fixed FormatException
7 Years Ago
Changed lerp.debug to false by default
7 Years Ago
wtfplastic
7 Years Ago
Fixed lerp timestamp sometimes being incorrect when enabling lerp Fixed lerp server timestamp correction sometimes getting corrupt Added lerp.debug convar
7 Years Ago
Fixed animals turning like Slowpoke (lerp regression)
7 Years Ago
Server player loot distance and client interaction distance are closer together
7 Years Ago
Removed lerp debug log
7 Years Ago
Send network update when healing entities using upkeep
7 Years Ago
Fixed server save timings ignoring the majority of the stall time
7 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
7 Years Ago
Added server timestamp correction to network interpolation Network++
7 Years Ago
Print full exception when "error loading save" happens
7 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
7 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
7 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
7 Years Ago
Fixed missing guides and hammer highlights on walls
7 Years Ago
Updated roof side model condition so only other roofs affect it
7 Years Ago
Conditional models refresh correctly when rotating a building block
7 Years Ago
Removed rotation hack from right hand side triangular walls
7 Years Ago
Added triangular wall conditional models when placed at a roof side
7 Years Ago
Removed occluder meshes from roof prefabs (unused)
7 Years Ago
Merge from roof_building_blocks
7 Years Ago
Merge from main
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
Imposter is IClientComponent
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
CraggyIsland updates
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Network++
7 Years Ago
Cherry picking 25859
7 Years Ago
EAC SDK update
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo