10,480 Commits over 4,171 Days - 0.10cph!
Tweaked biome distribution (more snow, less tundra)
Updated the grass system
Replaced spawn filter min/max cutoff values with a threshold value
Fixed random sand getting mixed into biome transition
Tightened biome transitions
AILocomotion adjustments in an attempt to fix animals teleporting to origin
Added GrassSpawn.Tapering parameter
Tweaked grass prefab
More impact particle effect shader updates
Time of Day update to 2.2.1 prerelease 1
Added missing meta files (just folders, nothing serious)
Auto-updated terrain asset files (5.0.0b3)
Added fps.limit X (where X = max fps, default = -1 = no limit)
Doubled some forest densities (performance test, requires server restart)
Reverted spawn debug logs
Tweaked forest distribution (more snowy trees)
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
Fixed bug in AIPart (this explains the teleportation)
Tweaked forest clutter to form nicer clusters
Made grass dithering add more position and color noise in transitional areas
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
Refactored grass system to support multiple instances thereof
Added support for using different filters for every texture in the atlas to the grass system
Removed some unused code from TerrainMath
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Increased water opacity
Fixed underwater fog always being disabled
OCC (obsessive compulsive commit)
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
Minor spawn handler tweaks
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
Decreased grass vertex count (performance test)
Made ores spawn everywhere (at least for the time being)
Fixed players sometimes spawning inside objects
Fixed physics / metabolism water level being higher than the water plane
Tweaked underwater effects
Fixed player being able to unduck into other colliders
Fixed first person camera position not matching player head position when ducked
Fixed underwater fog being slightly visible above water
Refactored Spawnable / SpawnHandler
Fixed resources loaded from saves not incrementing the population count
Added beaches1 and beaches2 placeholders
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added some missing #if SERVER
More work on the character controller
Added a slippery slope piece to the test level
Updated some decor and spawn filter rules
Refactored AILocomotion speed and direction controls
Updated animal speeds
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
SteamNative OS X bundle cleanup