10,480 Commits over 4,171 Days - 0.10cph!
Time of Day update to 2.3.0 prerelease 2
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 3
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Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Updated RustNative
Protocol++ (network + save)
Fixed error in the menu background scene
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Fixed linker names in RustNative.bundle
Made our custom particle shader implement fog the Unity 5 way
Patched CoherentUILibrary for u5b7
Made ErrorLogger delete error.html files from previous runs
Fixed NRE in AtmosphericBlend
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Removed legacy billboard system
Removed legacy trees
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed some unused scripts
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Added placeholder bushes to all forest types
Deleted old bush and tree art
Time of Day update to 2.3.0
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Updated image effect standard assets
Time of Day update to 2.3.0 RC2
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Disabled terrain spec until the shader supports 5.0 deferred
Added SeedRandom.Wanghash
More work on AIObstacleMesh (almost done)
Fixed maximum jump velocity being faster than the last movement velocity
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
Completed AIObstacleMesh (might still need some optimizations)
Added trivial reject to AIObstacle
Updated ConvexHull
Added better normal gizmo to MeshInfo
Added AIObstacleMesh to all rocks
Time of Day update to 2.3.1 prerelease 1