userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

7 Years Ago
More tests for "crash on exit"
7 Years Ago
More tests for "crash on exit"
7 Years Ago
Skip OnDisable / OnDestroy in a bunch of plugin components
7 Years Ago
Cleanup
7 Years Ago
Another attempt at fixing "crash on exit"
7 Years Ago
Skip nearly all OnDisable / OnDestroy when closing the game
7 Years Ago
Fixed memory leak in SellOrderEntry (vending machine UI)
7 Years Ago
Subtracting 24934
7 Years Ago
Test for "crash on exit"
7 Years Ago
Don't do anything when calling del without arguments
7 Years Ago
Testing something to fix "crash on exit"
7 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
7 Years Ago
Whoops, physics.minsteps fix
7 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
7 Years Ago
Fixed NRE when killed without HitInfo
7 Years Ago
Fixed NRE in voice recorder Eliminated GC alloc from voice recorder
7 Years Ago
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
7 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad
7 Years Ago
Broken icon import settings are identical to cooking, fire and loading icon import settings
7 Years Ago
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
7 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
7 Years Ago
EAC SDK update + PlayerKill reporting
7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
7 Years Ago
SwapArrows is IClientComponent
7 Years Ago
Fixed skin icons not calling apply after loading
7 Years Ago
Only cull game objects we culled components from when they don't have any children
7 Years Ago
Cleanup
7 Years Ago
Cleanup
7 Years Ago
Some more workshop skin profiling
7 Years Ago
Skin icon loading rewrite (performance, memory)
7 Years Ago
Admins can get combat log of other players
7 Years Ago
Fixed editor error from removed convars
7 Years Ago
Removed some test / debug convars that should no longer be used
7 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
7 Years Ago
Only check workshop download status once a second
7 Years Ago
Fixed profiler sample mismatch
7 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
7 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
7 Years Ago
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7 Years Ago
Merge from weekend_branch_6
7 Years Ago
Merge from main