userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Fixed ArgumentException in bloom image effect
7 Years Ago
Potentially fixed NRE in Planner.DoBuild
7 Years Ago
Fixed outdated API usage in HttpImage
7 Years Ago
Potentially fixed InvalidOperationException in HttpImage
7 Years Ago
Fixed exception in Skin.FromFolder
7 Years Ago
Implemented network stream seek
7 Years Ago
Increased junkpile spawn attempts
7 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
7 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
7 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
7 Years Ago
Fixed NRE in CommunityEntity.AddUI
7 Years Ago
Junkpile spawn tweaks Always show loot container health
7 Years Ago
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7 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
7 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
7 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
7 Years Ago
Fixing a GameObjectRef (build warning)
7 Years Ago
Fixed moon brightness regression
7 Years Ago
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7 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
7 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Road grass decor aligns to normal
7 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
7 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
7 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
7 Years Ago
Facepunch.Steamworks meta files
7 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
7 Years Ago
Fixed small build log typo
7 Years Ago
Fixed build warnings
7 Years Ago
Gibbable.DoPrepare error message tweaks
7 Years Ago
Moved xmas event meta file
7 Years Ago
Deleted ocean clutter prefabs (unused)
7 Years Ago
Fixed layer on elevator volumes
7 Years Ago
Optimized elevator volumes (server perf)
7 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
7 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
Updated asset bundle splits
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
Moving 24560 to a branch
7 Years Ago
Added "FogDarknessDistance" to climate