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10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Fixed HttpImage error handling (UI web images)
7 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
7 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
7 Years Ago
Fixed UnauthorizedAccessException in writecfg
7 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
7 Years Ago
Fixed server NRE in TransformChanged (probably)
7 Years Ago
Updated Facepunch.System (NRE fix)
7 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
7 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
7 Years Ago
Removed upkeep cost from barricades
7 Years Ago
Console command codegen (client compile fix)
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
7 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
7 Years Ago
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7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
Fixed deployables not decaying
7 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
7 Years Ago
Barricades can be repaired
7 Years Ago
Barricades can be repaired
7 Years Ago
Removed upkeep cost from deployables again (accidental commit)
7 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
7 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
7 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
7 Years Ago
Optimized BuildingBlock.IsOutside
7 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
7 Years Ago
Only log "no building for tool cupboard" with developer >= 1
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
Subtracting 24349 (deployable sounds)
7 Years Ago
Formatting
7 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
7 Years Ago
WorldSetup tweak