userandrecancel

10,533 Commits over 4,232 Days - 0.10cph!

11 Years Ago
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
11 Years Ago
Converted TerrainPath to a handler for any type of infrastructure Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type Added powerline / grid infrastructure type
11 Years Ago
Shot in the dark
11 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
11 Years Ago
Merge from main
11 Years Ago
Compile fix
11 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Post-merge fix
11 Years Ago
Powerline wiring WIP
11 Years Ago
Even better without missing materials
11 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
11 Years Ago
Wire shader and material tweaks
11 Years Ago
Check distance between two power poles before connecting them
11 Years Ago
Time of Day inspector fixes
11 Years Ago
Fixed reflection probe orientation with rotated sky domes
11 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
11 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
11 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
11 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
11 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
11 Years Ago
Forced river meshes to flow downhill
11 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
11 Years Ago
Subtracted changeset 8383
11 Years Ago
Reapplied changeset 8383 but different
11 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
11 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
11 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
11 Years Ago
Improved monument spawn filter checking
11 Years Ago
Made tundras grassy
11 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
11 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
11 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
11 Years Ago
Added big-ass high voltage powerlines
11 Years Ago
Merge from main
11 Years Ago
Fixed early singleton initialization in standalone builds
11 Years Ago
New roads WIP Various improvements for the road and river terrain adjustments
11 Years Ago
Tweaked some rock scales
11 Years Ago
Tweaked wire shader
11 Years Ago
Added collider to high voltage pole
11 Years Ago
Don't allow road slopes that would break the current Guinness world record
11 Years Ago
Tweaks
11 Years Ago
Added powerline topology around powerlines
11 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
11 Years Ago
Tweaks and cleanup
10 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed some rocks spawning on roads