userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

8 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
8 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
8 Years Ago
Reapplied launch site road / power nodes
8 Years Ago
Merge from dungeon_art_8
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Fixed possible race condition when building splits / merges were deferred
8 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
8 Years Ago
Building privilege extends out for 10 meters around a building
8 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Cleanup
8 Years Ago
Road and powerline tweaks
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
Preliminary road / power connection points for all monuments
8 Years Ago
Subtracting 24065
8 Years Ago
Monument placement optimizations
8 Years Ago
Updated powerline layout to same algorithm roads are using
8 Years Ago
Added gizmos to TerrainPathConnect
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Fixed roads / powerlines getting interrupted by rivers
8 Years Ago
Merge from Unity2017.2
8 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
8 Years Ago
Facepunch.Unity.dll
8 Years Ago
Updated plugins with new Unity libraries
8 Years Ago
Added UnityPackageManager to ignore.conf
8 Years Ago
2017.2.0p3
8 Years Ago
FIxed NRE on decay entities without decay component
8 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
8 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
8 Years Ago
Prevent half height offset wall stacking
8 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
8 Years Ago
Added one missing half wall deploy volume
8 Years Ago
Rust.Data.dll
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update
8 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
8 Years Ago
Updated conditional model test of the bottom roof piece
8 Years Ago
Merge from main
8 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
8 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
8 Years Ago
Cherry picking 23929
8 Years Ago
Cherry picking 23930
8 Years Ago
Cherry picking 23932
8 Years Ago
Merge from main
8 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)