userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Merge from main
1 Year Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
1 Year Ago
Unity 2021.3.35f1
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
1 Year Ago
Merge from alternate_detection
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
MetalDetectorSource balance baseline
1 Year Ago
Trying a different approach
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
Added additional pool safety checks inside the editor (disabled in standalone)
1 Year Ago
Fixed duplicate network IDs on oilrig after server restart
1 Year Ago
Skin bundle update
1 Year Ago
Locker skin fix tweaks
1 Year Ago
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1 Year Ago
Applied locker spec color fix to previously missed skin 2656590153
1 Year Ago
Applied locker spec color fix to previously missed skin 2656590153
1 Year Ago
Applied locker spec color fix to previously missed skin 2929539528
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
Skin update
1 Year Ago
ManifestProcessor duplicate skin ID fix
1 Year Ago
Locker skin reimport (manifest update)
1 Year Ago
ManifestProcessor to resolve locker skin issues
1 Year Ago
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Minor tweak
1 Year Ago
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Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
1 Year Ago
More materials
1 Year Ago
Barren map removed
1 Year Ago
Save++