userandrecancel

12,521 Commits over 4,018 Days - 0.13cph!

1 Year Ago
Merge from main
1 Year Ago
Added additional pool safety checks inside the editor (disabled in standalone)
1 Year Ago
Fixed duplicate network IDs on oilrig after server restart
1 Year Ago
Skin bundle update
1 Year Ago
Locker skin fix tweaks
1 Year Ago
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1 Year Ago
Applied locker spec color fix to previously missed skin 2656590153
1 Year Ago
Applied locker spec color fix to previously missed skin 2656590153
1 Year Ago
Applied locker spec color fix to previously missed skin 2929539528
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
Skin update
1 Year Ago
ManifestProcessor duplicate skin ID fix
1 Year Ago
Locker skin reimport (manifest update)
1 Year Ago
ManifestProcessor to resolve locker skin issues
1 Year Ago
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Minor tweak
1 Year Ago
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1 Year Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
1 Year Ago
More materials
1 Year Ago
Barren map removed
1 Year Ago
Save++
1 Year Ago
Fixed fishing villages spawning inside harbors
1 Year Ago
Applied A, B and C variants to frontier wall
1 Year Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
1 Year Ago
Merge from main
1 Year Ago
More materials
1 Year Ago
Prefab reserialize for Unity 2021
1 Year Ago
Materials after prefabwarmup (definitely not enough)
1 Year Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
1 Year Ago
Merge from experimental/release (Unity 2021)
1 Year Ago
Merge from experimental (Unity 2021)
1 Year Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
1 Year Ago
Merge from main
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
Added planarslice convar to specify how many planar reflections to update per frame