userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
NavMeshAgent NRE fix
1 Year Ago
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1 Year Ago
Removing several temporary build debug logs
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
1 Year Ago
RPC string manifest debugging
1 Year Ago
Build debugging
1 Year Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
1 Year Ago
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1 Year Ago
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
1 Year Ago
1 Year Ago
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
1 Year Ago
Compile fix
1 Year Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
1 Year Ago
Another graphics jobs test for OSX
1 Year Ago
Unity 2021.3.29f1
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
1 Year Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
1 Year Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
2021 server build fix attempt
1 Year Ago
More 2021 server build debugging
1 Year Ago
Compile fix
1 Year Ago
Server build debugging
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases (this contains a Network++)
1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Save++
1 Year Ago
Merge from main