userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

2 Years Ago
S2P harbor_1 and harbor_2
2 Years Ago
Merge from main (needs S2P, see next commit)
2 Years Ago
ServerListManager.EnqueuePings NRE fix
2 Years Ago
2 Years Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
2 Years Ago
Cached server browser is less exceptiony
2 Years Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
2 Years Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
2 Years Ago
Server startup fix
2 Years Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
2 Years Ago
Restoring old version of BiomeVisuals
2 Years Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
2 Years Ago
Missed files
2 Years Ago
Manifest
2 Years Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
2 Years Ago
Manifest
2 Years Ago
ForceLabel fixes
2 Years Ago
Reapply 95063 w/ compile fix
2 Years Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
2 Years Ago
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2 Years Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
2 Years Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
2 Years Ago
Free vs. FreeList
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
FishSwarm spawning is load balanced
2 Years Ago
Fixed fish swarm spawning inside moonpools
2 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
2 Years Ago
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2 Years Ago
Subtracting 94522
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from tutorial_island_cmd_rate_limit
2 Years Ago
Added network_group_debug convar (default false)
2 Years Ago
Merge from demo_packet_ordering_subtract
2 Years Ago
Compile fix
2 Years Ago
Network++
2 Years Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
2 Years Ago
Mereg from tutorial_island_valid_bounds
2 Years Ago
Physics bounds fix
2 Years Ago
ValidBounds fix on large maps
2 Years Ago
Merge from tutorial_island_valid_bounds
2 Years Ago
Compile fix
2 Years Ago
Tutorial island exist beyond ValidBounds
2 Years Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
2 Years Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object