userandrecancel

9,576 Commits over 4,505 Days - 0.09cph!

2 Years Ago
Compile fix
2 Years Ago
Tutorial island exist beyond ValidBounds
2 Years Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
2 Years Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
3 Years Ago
Fixed nightlight variables all being 0 on server startup
3 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
3 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
3 Years Ago
Tweaks
3 Years Ago
Fixes
3 Years Ago
Fixed station prefabs
3 Years Ago
Baseline
3 Years Ago
Compile fix (removing unused "using")
3 Years Ago
Ye ole plugin switcheroo
3 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
3 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
3 Years Ago
Merge from main
3 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
3 Years Ago
Unity 2021.3.35f1
3 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
3 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Years Ago
Merge from main
3 Years Ago
Reapply
3 Years Ago
Merge from map_entity_load_fix
3 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
3 Years Ago
Merge from alternate_detection
3 Years Ago
Merge from metal_detector
3 Years Ago
Merge from main
3 Years Ago
MetalDetectorSource balance baseline
3 Years Ago
Trying a different approach
3 Years Ago
Reapply
3 Years Ago
Merge from main
3 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
3 Years Ago
Fixed duplicate network IDs on oilrig after server restart
3 Years Ago
Skin bundle update
3 Years Ago
Skin bundle update
3 Years Ago
Minor tweak
3 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
3 Years Ago
More materials
3 Years Ago
Barren map removed
3 Years Ago
Save++
3 Years Ago
Fixed fishing villages spawning inside harbors
3 Years Ago
Applied A, B and C variants to frontier wall
3 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
3 Years Ago
Merge from main
3 Years Ago
More materials
3 Years Ago
Prefab reserialize for Unity 2021
3 Years Ago
Materials after prefabwarmup (definitely not enough)
3 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
3 Years Ago
Merge from experimental (Unity 2021)
3 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments