userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

2 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
2 Years Ago
Tweaks
2 Years Ago
Fixes
2 Years Ago
Fixed station prefabs
2 Years Ago
Baseline
2 Years Ago
Compile fix (removing unused "using")
2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
Merge from main
2 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Years Ago
Unity 2021.3.35f1
2 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
2 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
2 Years Ago
Merge from main
2 Years Ago
Reapply
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
2 Years Ago
Merge from alternate_detection
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
MetalDetectorSource balance baseline
2 Years Ago
Trying a different approach
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
Fixed duplicate network IDs on oilrig after server restart
2 Years Ago
Skin bundle update
3 Years Ago
Skin bundle update
3 Years Ago
Minor tweak
3 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
3 Years Ago
More materials
3 Years Ago
Barren map removed
3 Years Ago
Save++
3 Years Ago
Fixed fishing villages spawning inside harbors
3 Years Ago
Applied A, B and C variants to frontier wall
3 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
3 Years Ago
Merge from main
3 Years Ago
More materials
3 Years Ago
Prefab reserialize for Unity 2021
3 Years Ago
Materials after prefabwarmup (definitely not enough)
3 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
3 Years Ago
Merge from experimental (Unity 2021)
3 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
3 Years Ago
Merge from main
3 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
3 Years Ago
Additional rail / road checks for several cliffs
3 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
3 Years Ago
Fixed edge cases of rail and road passing too close by monuments
3 Years Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection