userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
Merge from rail_network_link
1 Year Ago
Rail keeps more distance from monuments
1 Year Ago
Merge from rail_network_link
1 Year Ago
Regenerating all rail splines
1 Year Ago
Merge from rail_network_link
1 Year Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
1 Year Ago
Merge from rail_network_link
1 Year Ago
Adding back prevSign workaround
1 Year Ago
Merge from rail_network_link
1 Year Ago
Better TerrainPath cliff and decor topology handling
1 Year Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
1 Year Ago
Pathfinder directional algorithm updated to new heuristic
1 Year Ago
PathFinder int overflow fix that led to crazy paths
1 Year Ago
Indentation fix
1 Year Ago
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1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
Tunnel entrance terrain check tweaks
1 Year Ago
Cleanup / refactor
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Merge from main