userandrecancel

10,551 Commits over 4,324 Days - 0.10cph!

2 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
2 Years Ago
Merge from main
2 Years Ago
More materials
2 Years Ago
Prefab reserialize for Unity 2021
2 Years Ago
Materials after prefabwarmup (definitely not enough)
2 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
2 Years Ago
Merge from experimental (Unity 2021)
2 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
2 Years Ago
Merge from main
2 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
2 Years Ago
Additional rail / road checks for several cliffs
2 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
2 Years Ago
Fixed edge cases of rail and road passing too close by monuments
2 Years Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
2 Years Ago
Added planarslice convar to specify how many planar reflections to update per frame
2 Years Ago
Display longer segments of rail network links on the map
2 Years Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
2 Years Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
2 Years Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Skin bundle update
2 Years Ago
Merge from main
2 Years Ago
GenerateRailLayout improvements CreateRailCostmap improvements
2 Years Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
2 Years Ago
Subtracting 87935
2 Years Ago
Fixed ProceduralMapRailSimple using a tiny world size
2 Years Ago
train_tunnel_double_entrance_b implementation
2 Years Ago
Fixed rail network link missing from underground map
2 Years Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
2 Years Ago
Fixed weird circular / tight rail generation around rail entrances
2 Years Ago
Merge from main
2 Years Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
2 Years Ago
Fixed rail link sometimes overlapping elevator shafts
2 Years Ago
Merge from main
2 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
2 Years Ago
Rail keeps more distance from monuments
2 Years Ago
Regenerating all rail splines
2 Years Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
2 Years Ago
Adding back prevSign workaround
2 Years Ago
Better TerrainPath cliff and decor topology handling
2 Years Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
2 Years Ago
Pathfinder directional algorithm updated to new heuristic
2 Years Ago
PathFinder int overflow fix that led to crazy paths
2 Years Ago
Indentation fix
2 Years Ago
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2 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
2 Years Ago
Enforce larger distance between train tunnel stations
2 Years Ago
Train tunnel rail entrance nobuild volume
2 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)