userandrecancel

12,521 Commits over 4,018 Days - 0.13cph!

1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
1 Year Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
1 Year Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
1 Year Ago
Merge from main
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
Merge from main
1 Year Ago
Merge from rail_network_link
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
Merge from rail_network_link
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from main
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
Merge from main
1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
Merge from rail_network_link
1 Year Ago
Rail keeps more distance from monuments
1 Year Ago
Merge from rail_network_link
1 Year Ago
Regenerating all rail splines
1 Year Ago
Merge from rail_network_link
1 Year Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
1 Year Ago
Merge from rail_network_link
1 Year Ago
Adding back prevSign workaround
1 Year Ago
Merge from rail_network_link
1 Year Ago
Better TerrainPath cliff and decor topology handling
1 Year Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
1 Year Ago
Pathfinder directional algorithm updated to new heuristic
1 Year Ago
PathFinder int overflow fix that led to crazy paths
1 Year Ago
Indentation fix
1 Year Ago
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1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup