userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

1 Year Ago
Merge from main
1 Year Ago
2021.3.29f1 cherry picks (likely a good idea to delete this before merging from experimental the next time)
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Server experimental-release upload files
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ProceduralMapRail changes for testing
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Merge from main
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
1 Year Ago
Removing unused using from SeekingServerProjectile
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2021 code changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
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Subtracting 86646
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Subtracting 86439
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Fixed LegacyNavigation serialization issue
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Merge from main
1 Year Ago
2021 server NavMeshAgent tests
1 Year Ago
Can deploy weapon racks and clan table on tugboat
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Merge from main
1 Year Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
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Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
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Potential fix for composter fertilizer NRE
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Removed several texture assets from server content.bundle
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Whitespace / debug log cleanup
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Removing unused variable
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Removing old server GamePhysics performance workaround
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NavMeshAgent NRE fix
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Removing several temporary build debug logs
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Fixed SeparateLinuxBuild in case we need to use it again in the future
1 Year Ago
Fixed SeparateLinuxBuild in case we need to use it again in the future
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Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
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RPC string manifest debugging
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Build debugging
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Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
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Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
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Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
1 Year Ago
Compile fix