12,611 Commits over 3,897 Days - 0.13cph!
2021.3.29f1 cherry picks (likely a good idea to delete this before merging from experimental the next time)
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Server experimental-release upload files
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ProceduralMapRail changes for testing
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
Fixed LegacyNavigation serialization issue
2021 server NavMeshAgent tests
Can deploy weapon racks and clan table on tugboat
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Potential fix for RelationshipManager.UpdateReputations performance issue
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
Potential fix for composter fertilizer NRE
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Removed several texture assets from server content.bundle
Whitespace / debug log cleanup
Removing old server GamePhysics performance workaround
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Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
Fixed SeparateLinuxBuild in case we need to use it again in the future
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
RPC string manifest debugging
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)