userandrecancel

12,521 Commits over 4,018 Days - 0.13cph!

1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
Tunnel entrance terrain check tweaks
1 Year Ago
Cleanup / refactor
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Merge from main
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases