userandrecancel

10,657 Commits over 4,536 Days - 0.10cph!

3 Years Ago
Fixed nightlight variables all being 0 on server startup
3 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
3 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
3 Years Ago
Tweaks
3 Years Ago
Fixes
3 Years Ago
Fixed station prefabs
3 Years Ago
Baseline
3 Years Ago
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Compile fix (removing unused "using")
3 Years Ago
Ye ole plugin switcheroo
3 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
3 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
3 Years Ago
Unity 2021.3.35f1
3 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
3 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Years Ago
Merge from main
3 Years Ago
Reapply
3 Years Ago
Merge from map_entity_load_fix
3 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
3 Years Ago
Merge from alternate_detection
3 Years Ago
Merge from metal_detector
3 Years Ago
Merge from main
3 Years Ago
MetalDetectorSource balance baseline
3 Years Ago
Trying a different approach
3 Years Ago
Reapply
3 Years Ago
Merge from main
3 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
3 Years Ago
Fixed duplicate network IDs on oilrig after server restart
3 Years Ago
Skin bundle update
3 Years Ago
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Skin bundle update
3 Years Ago
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3 Years Ago
Minor tweak
3 Years Ago
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