12,611 Commits over 3,897 Days - 0.13cph!
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
Another graphics jobs test for OSX
Merge from global_networked_bases
Removing unused MeshAllocator instance in VirtualMeshScheduler
Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation
Enabled instanced rendering on OSX by default again
GPUBuffer data preservation / copy when expanding is now optional
Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses
Fixed a few == vs <= "better safe than sorry" cases
PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up
Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized
Disabled by default on OSX standalone until we sort out the memory leak
Fixed some issues with --normal-rendering
Another 2021 server build fix attempt
2021 server build fix attempt
More 2021 server build debugging
Merge from global_networked_bases (this contains a Network++)
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
Fixed BuildingBlock.currentGrade early exit when null
Renmoving unused code (InstancedMeshTracker)
Merge from main/Attack Helicopter
Merge from global_networked_bases
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const
Comment fix
== vs >=
Fixed profiler sample mismatch in SendEntityDelete
Merge from elevator_io_display_fix
merge from transparent_footstep_fix
Merge from building_skin_tier_fix
Merge from sewer_branch_water_fix
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