userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

1 Year Ago
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
1 Year Ago
Another graphics jobs test for OSX
1 Year Ago
Unity 2021.3.29f1
1 Year Ago
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Merge from main
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
1 Year Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
1 Year Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
2021 server build fix attempt
1 Year Ago
More 2021 server build debugging
1 Year Ago
Compile fix
1 Year Ago
Server build debugging
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases (this contains a Network++)
1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Save++
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
Pooling fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from weapon_racks
1 Year Ago
Merge from elevator_io_display_fix
1 Year Ago
merge from transparent_footstep_fix
1 Year Ago
Merge from building_skin_tier_fix
1 Year Ago
Merge from sewer_branch_water_fix
1 Year Ago
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