userandrecancel

10,614 Commits over 4,413 Days - 0.10cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
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2 Years Ago
2 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
3 Years Ago
More materials
3 Years Ago
Barren map removed
3 Years Ago
Save++
3 Years Ago
Fixed fishing villages spawning inside harbors
3 Years Ago
Applied A, B and C variants to frontier wall
3 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
3 Years Ago
Merge from main
3 Years Ago
More materials
3 Years Ago
Prefab reserialize for Unity 2021
3 Years Ago
Materials after prefabwarmup (definitely not enough)
3 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
3 Years Ago
Merge from experimental (Unity 2021)
3 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
3 Years Ago
Merge from main
3 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
3 Years Ago
Additional rail / road checks for several cliffs
3 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
3 Years Ago
Fixed edge cases of rail and road passing too close by monuments
3 Years Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
3 Years Ago
Added planarslice convar to specify how many planar reflections to update per frame
3 Years Ago
Display longer segments of rail network links on the map
3 Years Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
3 Years Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
3 Years Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Skin bundle update
3 Years Ago
Merge from main
3 Years Ago
GenerateRailLayout improvements CreateRailCostmap improvements
3 Years Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
3 Years Ago
Subtracting 87935
3 Years Ago
Fixed ProceduralMapRailSimple using a tiny world size
3 Years Ago
train_tunnel_double_entrance_b implementation
3 Years Ago
Fixed rail network link missing from underground map
3 Years Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
3 Years Ago
Fixed weird circular / tight rail generation around rail entrances
3 Years Ago
Merge from main
3 Years Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
3 Years Ago
Fixed rail link sometimes overlapping elevator shafts
3 Years Ago
Merge from main
3 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
3 Years Ago
Rail keeps more distance from monuments