userandrecancel

10,600 Commits over 4,413 Days - 0.10cph!

3 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
3 Years Ago
More prefab work (dungeon volumes, environment volumes)
3 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
3 Years Ago
More procedural cave piece prefab setup
3 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
3 Years Ago
Added procedural cave generation to World Setup
3 Years Ago
Added TerrainPathConnect to procedural cave entrances
3 Years Ago
Added InfrastructureType.Cave
3 Years Ago
Initial socket setup for the cave pieces
3 Years Ago
Initial sockets for procedural cave entrances
3 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
3 Years Ago
ProceduralMapCave scene
3 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Better left / right connection in GenerateRailLayout
3 Years Ago
Train tunnel terrain / topology check improvements
3 Years Ago
Tunnel entrance terrain check tweaks
3 Years Ago
Cleanup / refactor
3 Years Ago
TerrainPlacement cliff splat fix
3 Years Ago
Train tunnel rail entrance environment volume setup
3 Years Ago
Updated train tunnel entrance terrain check
3 Years Ago
Train tunnel entrance icon
3 Years Ago
Fixed missing rail connections to tunnel entrance after 87807
3 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
3 Years Ago
Train tunnel rail entrance terrain setup
3 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
3 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
3 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
3 Years Ago
GenerateRailLayout uses higher PushMultiplier
3 Years Ago
Fixed train tunnel entrance overlap with monuments
3 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
3 Years Ago
Increased GenerateRailLayout push multiplier
3 Years Ago
Trainyard is now placed together with the other large monuments
3 Years Ago
Merge from main/excavator_props_fix
3 Years Ago
Merge from main/console_window_improvements
3 Years Ago
Merge from main/HAB Door gib fix
3 Years Ago
Merge from main/texel-density-fix
3 Years Ago
Merge from main/wall_debris_fix
3 Years Ago
Merge from main/siren_light_fixes
3 Years Ago
Merge from main/mini_push_fix
3 Years Ago
Merge from main/attackheli_turret_parent_fix
3 Years Ago
Merge from main/incendiary_fall_fix
3 Years Ago
Merge from main/detailed_vehicle_dismount_times
3 Years Ago
Merge from main/conveyor_locker_clothing_fix
3 Years Ago
Merge from main/ExtraDismountCheck
3 Years Ago
Merge from main/underwater_labs_floor_fix
3 Years Ago
Merge from main/global_networked_bases
3 Years Ago
Merge from main/map_markerlist_fix
3 Years Ago
Merge from main/ghost_sheet_fixes