userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Compile fix
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
9 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
9 Years Ago
Added some entity debugging tools (find, find_group, find_id)
9 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
9 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
9 Years Ago
Added entity debug commands to server build as well
9 Years Ago
Fixed possible NRE in entity find commands
9 Years Ago
Fixed error in entity find commands when group is null
9 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Entity find commands return both client and server entities in the editor
9 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
9 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
9 Years Ago
Enabled player model, collider and nametag pooling again
9 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
9 Years Ago
Merge from networking_fuckery
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed censorship cube update issues
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Planner world model fix
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Retired EntityDisabled script (needless component overhead)
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Network++
9 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
9 Years Ago
Merge from main
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Pooling optimizations
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
9 Years Ago