userandrecancel

10,586 Commits over 4,383 Days - 0.10cph!

10 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
10 Years Ago
Optimized coarse height and slope map generation in standalone builds
10 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
10 Years Ago
Building blocked message is only shown when in building mode
10 Years Ago
Holding a hammer also enables the building blocked message
10 Years Ago
RustBuilder
10 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
10 Years Ago
Logging for RUST-1174
10 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
10 Years Ago
Added foliage displacement trails to players
10 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
10 Years Ago
Quick optimization for OBB.Contains
10 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
10 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
10 Years Ago
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10 Years Ago
Network++
10 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
10 Years Ago
Sticky gizmos for deferred decals
10 Years Ago
Added log when server is fully started
10 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
10 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
10 Years Ago
Added refresh_stability debug console command
10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Network++
10 Years Ago
Fixed unlit campfires hurting players after server restart
10 Years Ago
EntityFlag cleanup
10 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
10 Years Ago
Merge from main
10 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
10 Years Ago
Merge from main
10 Years Ago
PlayerModel cleanup, optimizations and fixes
10 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
10 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
10 Years Ago
Prefab auto-update
10 Years Ago
Merge from dungeon_art_3
10 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
10 Years Ago
Network++ Save++
10 Years Ago
Fixed that certain inland geographical features only existed on larger maps
10 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
10 Years Ago
Merge from main
10 Years Ago
Merge from save135
10 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
10 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)