userandrecancel

12,546 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Removed unused plugin
8 Years Ago
Tweaks and cleanup
8 Years Ago
Cleanup Timings
8 Years Ago
Checksum / hashing stuff
8 Years Ago
Fixed some standalone client / server issues
8 Years Ago
Load order adjustments
8 Years Ago
Merge from main
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
Path serialization
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Time world load and world spawn independently
8 Years Ago
Added terrain data serialization Added compression Added caching
8 Years Ago
Merge from main
8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
Merge from main
8 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
8 Years Ago
Progress (backup checkin)
8 Years Ago
Don't add the skinned mesh colliders to the local player
8 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
8 Years Ago
Removed collider and rigidbody from the player_preview prefab
8 Years Ago
Merge from main