userandrecancel

10,614 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Network++
10 Years Ago
Fixed unlit campfires hurting players after server restart
10 Years Ago
EntityFlag cleanup
10 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
10 Years Ago
Merge from main
10 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
10 Years Ago
Merge from main
10 Years Ago
PlayerModel cleanup, optimizations and fixes
10 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
10 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
10 Years Ago
Prefab auto-update
10 Years Ago
Merge from dungeon_art_3
10 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
10 Years Ago
Network++ Save++
10 Years Ago
Fixed that certain inland geographical features only existed on larger maps
10 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
10 Years Ago
Merge from main
10 Years Ago
Merge from save135
10 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
10 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
10 Years Ago
Stricter flyhack detection (RUST-1320)
10 Years Ago
Merged lighthouse fixes from dungeon_art_3
10 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
10 Years Ago
Compile fix
10 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
10 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
Added some entity debugging tools (find, find_group, find_id)
10 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
10 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
10 Years Ago
Added entity debug commands to server build as well
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
Fixed error in entity find commands when group is null
10 Years Ago
Added parent to entity info Added find_parent command
10 Years Ago
Fixed rare-ish infinite loop in SoundManager
10 Years Ago
Entity find commands return both client and server entities in the editor
10 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
10 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
10 Years Ago
Enabled player model, collider and nametag pooling again
10 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
10 Years Ago
Merge from networking_fuckery