userandrecancel

12,546 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions) Added cutoff radius to terrain volume check generator
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain volume checks to military tunnel Refreshed terrain volume checks on caves
8 Years Ago
Terrain check / anchor generator fixes
8 Years Ago
Harbors spawn in procmap
8 Years Ago
Merge from main
8 Years Ago
Added missing files
8 Years Ago
Rolled back ignore.conf
8 Years Ago
Merge from main
8 Years Ago
TerrainFilter checks the global object filter in addition to the local filter TerrainFilter is also checked by decor (if they ever use it)
8 Years Ago
Scene2Prefab
8 Years Ago
Rough harbor placement (WIP)
8 Years Ago
Removed more leftover scripts throwing errors
8 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
8 Years Ago
Candle hat effect position tweak (RUST-1486)
8 Years Ago
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
8 Years Ago
Fixed RUST-1486 and RUST-1489
8 Years Ago
Server restart countdown is less spammy when a lot of time is left
8 Years Ago
Admins can chat as much as they want
8 Years Ago
Editor terrain splat map bake properly sets red channel when no source data
8 Years Ago
Subtracted changeset 17931
8 Years Ago
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8 Years Ago
Better terrain paint error handling
8 Years Ago
Player interaction raycast no longer includes debris layer
8 Years Ago
Projectile update improvements
8 Years Ago
Tweaked reload verification
8 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
8 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
8 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
8 Years Ago
Fixed projectile ricochet verification issues Network++
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Changed MTU from 1430 to 1400 (compatibility)
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes
8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
AH LOS tweaks
8 Years Ago
Fixed various prevent building colliders being marked as triggers
8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Improved reload verification
8 Years Ago
Manifest