userandrecancel

10,614 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Fixed locks not being networked properly
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed censorship cube update issues
10 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
10 Years Ago
Disabled pool.player_model by default for now Network++
10 Years Ago
Added new weapon mod world models to bundles Network++
10 Years Ago
Planner world model fix
10 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
10 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
10 Years Ago
Correctly apply ambient multiplier at runtime
10 Years Ago
Hacked around UI canvas overhead on grass displacement camera
10 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
10 Years Ago
Only log building privilege warning if developer > 0
10 Years Ago
Retired EntityDisabled script (needless component overhead)
10 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
10 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
10 Years Ago
Network++
10 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
10 Years Ago
Merge from main
10 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
10 Years Ago
Fixed chat scaling issue
10 Years Ago
Pooling optimizations
10 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
10 Years Ago
Added pooling for the conditional models of buildings
10 Years Ago
Added pooling support to renderer and collider batching
10 Years Ago
Fixed airfield monument crashing the world generation on some seeds
10 Years Ago
10 Years Ago
10 Years Ago
Rewrote network group updating to be more robust with entity parenting
10 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
10 Years Ago
Added skyreflection and ambientvolumes debug convars
10 Years Ago
Fixed player weapon hold type never being set
10 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
10 Years Ago
More debugging convar stuff
10 Years Ago
Enabled graphics jobs (testing)
10 Years Ago
Disabled graphics jobs
10 Years Ago
Added some missing Profiler.EndSample in PlayerModel
10 Years Ago
Fixed decor NRE with pool mode 2
10 Years Ago
Merge from main
10 Years Ago
Merge from networking_fuckery_2 Network++
10 Years Ago
Reverted accidentally included Rust.Data.csproj change
10 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
10 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
10 Years Ago
Fix tweak
10 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
10 Years Ago
Shortened prefab name in print_prefabs
10 Years Ago
Warning fix
10 Years Ago
EAC update
10 Years Ago
Fixed buggy chat visuals with pool.mode 2