10,550 Commits over 4,324 Days - 0.10cph!
Deleted Plugins/ProtoBuffers (empty csproj)
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Eliminated GC allocs from MeshPaintableSource
Fixed client side texture memory leak when paintable signs are destroyed (!)
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Transform.FindChild (obsolete) -> Transform.Find
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Updated Unity libraries in Plugins/
Updated Apex libraries (API auto-update)
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Full plugin rebuild (API changes)
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Subtracting smalluments (will re-add later with other wiping changes)
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Some "using UnityEngine.Profiling;"
Added ProfilerDebug tool to track down profiler sample mismatches
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Added "foliagegrid" editor convar
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
Increased launch site spawn priority to highest
ApplyTerrainAnchorsNew is now the default
Don't cache map in editor
Fixed grass meshes sometimes reaching onto other splats
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
Updated microcliff splat and topology modifiers to make their transition look less horrendous
Fixed some monument prefabs being saved active instead of inactive