12,611 Commits over 3,897 Days - 0.13cph!
Merge from main (previous attempt failed to include a few moves)
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Merge from main (facepunch_pool_2 subtract)
Subtracting
80268 (facepunch_pool_2) due to reports of server performance regressions
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
Add translated monument name to "monuments" console command
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
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Fixed network read thread spinning unless decrypt queue is at capacity
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
Enabling GPU skinning (test)
Enabling multithreaded networking by default for both client and server
Adding -nonetworkthread startup parameter to disable multithreaded networking
Add_2023 in Approved constructor
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
Disabling Unity Accelerator (asset cache server)
Forcing recompile of wire shader
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
Potential EnqueueWrite NullReferenceException fix