userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

2 Years Ago
Fixed GamePhysics queries not handling WaterCollision triggers
2 Years Ago
Fixed several underwater projectile issues (speargun)
2 Years Ago
Fixed projectile water penetration on ocean
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
2 Years Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
2 Years Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
2 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
2 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
2 Years Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
2 Years Ago
Merge from main
2 Years Ago
Batching fix for parented entities
2 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build
2 Years Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
2 Years Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed river water level being ignored by almost everything
2 Years Ago
Fixed water mesh not culling inside caves
2 Years Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
2 Years Ago
Merge from main
2 Years Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
2 Years Ago
Merge from water5_final
2 Years Ago
Steam upload files
2 Years Ago
Merge from main/shader-improvements/merge
2 Years Ago
Merge from water5_final
2 Years Ago
Another attempt
2 Years Ago
Merge from water5_final
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
Merge from water5_final
2 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
2 Years Ago
Merge from water5_final
2 Years Ago
Adding fallback shader when no tessellation is supported
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
2 Years Ago
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2 Years Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now