userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

4 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
4 Years Ago
▋▅█ ▊▌▋▆▅▇▋ ▅▍▍▅ ▋█▊▊▅ ▆▄▆▇ █▌▌▄▅▇ ▇▇▍▄▄ ▆▅▄▇▆▄▋ ▊▅ █▍▇▄▄ ▇▅▆▄▆ (▇▋▉▌▄▋▄▋▅ ▋▍ █▅▌▌▍▉, █▆▇▄█ ▇▄▌█▉▌ ▄▋▆▅ ▇▊▊ ▆▋▆ ▄▊▆▇▉▍▆)
4 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
4 Years Ago
Support to use different Unity versions for Mac and Win builds
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt
4 Years Ago
Merge preparations
4 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
4 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
4 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
4 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
4 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
4 Years Ago
Better terrain normal calculation
4 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
4 Years Ago
Import options for cliffs colliders: normals set to import
4 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
4 Years Ago
FoliagePlacement cleanup
4 Years Ago
Compile fix
4 Years Ago
Cleaned up fake Steam ID toggle menu item
4 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
4 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
4 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
4 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
4 Years Ago
Better terrain normal map around cliffs, part 2
4 Years Ago
Better terrain normal map around cliffs (probably)
4 Years Ago
Better GenerateCliffTopology
4 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
4 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
4 Years Ago
█▄█ ██▇ █▌ ▉▇▌▊▌ / ▉▍▅▆ ▋▅▉▆▇ █▄ ▄▄▉▉▉ ▄▊▅ ▌▊▍▊▍ ▍▋▉▉ (▊▇▌▍▋ ▊▌ ▋▌▆▅ ▋▊▋▄▉█▇█▋▍ ▆▉ ▋▋▌ ▅# ▉▇▆▇)
4 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
4 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
4 Years Ago
▇█▆█▊▇▆▄▍ ▋▋▉▉ ▋▊▌█▅▌▍▄ ▇▊██▋▌▄▊
4 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
4 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
Unity 2019.4.22f1 Re-enabled graphics jobs on macOS (test)
4 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
4 Years Ago
▌▋▄▄▉ █▇██▋▇▌ ▍▋▌▆▄▊▌ ▋█▊▌█▄ ▋█▋█ ▌▊▉ ▊▍▉▌▋▍ ▆▉█▅▋██▇ ▊▍▄▊▇ ▌█▇▇'▅▌ ▊▄ ▋ ▄▊▍▉▅▌▅▄
4 Years Ago
█▌▄▌█▄█ ▇▍█▊▅▆▇▌▋▊▆▆▍▋▋▉█▅▌▆▇▍ ▋▆▆▊█▉, ▍▅▇▌▆ ▄▉▇▅▌▋▌▊▅▄▄▌▍▇▇▊▇▊▋▊▌▄ █▆▅▇▉▌
4 Years Ago
▍▉▇▊▄▅▍▌ ▌▄▌█▉▌▅ ▅▆ ▊▆▉▊▉▇'▅ ▄▆▇ ▋▊▍ ▍▄▆▇▆▍▇ ▊▊▊ ▇▇▋ ▄▇▌▉ ▊▄ ▌▌█▆▅▅▇▆▆ (▉▋▋▆▆▌ ▅▌ ▆▅▊% ▅▌▉▍)
4 Years Ago
▌▇▉▋▆▊▅▌▇▉▍ ▆▌▋▇▊▉▅▅ ▄▅▉▊▋
4 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes