userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

4 Years Ago
Server compile fix
4 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
4 Years Ago
Fixed "Roadsigns and roadside props spawning at intersections"
4 Years Ago
Merge from HDRP_Art_backport
4 Years Ago
Added grass and decor spawners to CraggyIsland again
4 Years Ago
Cherry picking 60767
4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
4 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
4 Years Ago
Added globalBillboard toggle to BushEntity
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
Codegen
4 Years Ago
TreeManager fix
4 Years Ago
All bushes are now BushEntity instead of TreeEntity
4 Years Ago
Separate BushEntity (much more minimal than TreeEntity)
4 Years Ago
Better TreeManager
4 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
4 Years Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
4 Years Ago
Network++ Save++
4 Years Ago
Merge from tree_bushes_spawn_settings
4 Years Ago
4 Years Ago
Tree entity updates (collider and layer)
4 Years Ago
4 Years Ago
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
4 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
4 Years Ago
Large power substations keep more distance from roads
4 Years Ago
Fixed "Rivers spawning ontop of eachother"
4 Years Ago
Applying 60624 to avoid future merge conflicts
4 Years Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
4 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
4 Years Ago
No longer spawn cliffs all over the prefab mountains
4 Years Ago
Various river improvements I experimented with while debugging 60538
4 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
4 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
4 Years Ago
Fixed transmission towers sometimes spawning too close to road
4 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
4 Years Ago
Network++ Save++
4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
4 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
4 Years Ago
SkyTest scene for Thai
4 Years Ago
Network++ Save++
4 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
4 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt