userandrecancel

10,558 Commits over 4,352 Days - 0.10cph!

6 Years Ago
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6 Years Ago
NRE fix
6 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
6 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Subtracting 48875 (ignore.conf)
6 Years Ago
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6 Years Ago
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6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
ignore.conf
6 Years Ago
Deleting desktop.ini.meta
6 Years Ago
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
6 Years Ago
Editor test removal
6 Years Ago
Debug log removal
6 Years Ago
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6 Years Ago
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6 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
6 Years Ago
Added gc.alloc admin test convar
6 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
6 Years Ago
Another attempt at bundle build time optimization
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Repplying 48101 (2019.3 perf fix)
6 Years Ago
Reapplying 43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
6 Years Ago
Subtracting 48664
6 Years Ago
Subtracting 48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
6 Years Ago
Merge from asset_bundles_5
6 Years Ago
Merge from main
6 Years Ago
Use t:Model instead of t:Mesh
6 Years Ago
Test to reduce number of bundles that contain per-platform assets (shaders, really)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Client compile fix
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
2019.3.5f1
6 Years Ago
Merge from unity_2019.3
6 Years Ago
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6 Years Ago
█ ▌▋▌ ▊▌▍ ▆██▆██
6 Years Ago
Merge from main
6 Years Ago
2019.3.3f1 ProjectVersion.txt
6 Years Ago
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