userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

4 Years Ago
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
4 Years Ago
Fucking around some more
4 Years Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
4 Years Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
4 Years Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
4 Years Ago
4 Years Ago
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4 Years Ago
Roof triangle test
4 Years Ago
Merge from main
4 Years Ago
Fixed ceiling light deploy issues under triangle floors
4 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
4 Years Ago
Fixed "Unable to replace furnace under triangle frame"
4 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
4 Years Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
4 Years Ago
Subtracting 51078 (significantly increased loadtime)
4 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
4 Years Ago
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4 Years Ago
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█▍▍▋▊ ▇▉▇ ▆▆▋▆ ▄▄▅▄▍█ ▊▅▋▅▌ ▍█▋▄▍▉ ▇▆ ▆▉▆ ▇▊▄▊█▍▇▅ / ▊▍▄▋▆▅▊▊▉ ▋▊▆▆▇▅
4 Years Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
4 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
4 Years Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
4 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
4 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
4 Years Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
4 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
4 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
4 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
4 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
4 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
4 Years Ago
Added DeployShell to walls and floors
4 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
4 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
4 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
4 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
4 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
4 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
4 Years Ago
Fixed ramp metal tier colliders not existing on the server
4 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"