12,523 Commits over 4,018 Days - 0.13cph!
Add underwear names to game manifest string pool
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
Roof prefab cleanup / refactor
Triangle roof line prefab updates (top / bottom / left / right)
Added top neighbour sockets to roof prefabs
Root top and bottom line conditional model scripts support triangular roofs
Don't show conditional wall corners on triangular walls
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
Can limit roof conditional models to square / triangle shape neighbours
Added 30 degree concave corner support
Triangle roof neighbour socket fixes
Removed redundant roof neighbour sockets
Triangular wall conditional models support triangular roofs
Simplified the scripts some more
Triangle roof deploy volume adjustments
Triangle roof socket adjustments
Added conditional corner pieces to the prefabs of all tiers
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
Merge from building_blocks_2020
Subtracting
51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
Rewriting everything so it sucks less
Merge from building_blocks_2020
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
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Slight road terrain offset tweak to prevent ground peaking through around intersections
Fixed roadside decor sometimes spawning on road at intersections
Moved roadside decor slightly further away from the road
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Side roads are slightly wider