userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

6 Years Ago
Prefab serialization layout auto updates
6 Years Ago
Merge from entity_hiding
6 Years Ago
Merge from main
6 Years Ago
Fixed "missing parent entity" spam
6 Years Ago
Merge from entity_hiding
6 Years Ago
Held entity deploy fix
6 Years Ago
Merge from main
6 Years Ago
Throwable fix
6 Years Ago
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6 Years Ago
Compile fix (main/comp merge)
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Enabled incremental GC on Linux servers as a test
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
6 Years Ago
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6 Years Ago
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6 Years Ago
Codegen
6 Years Ago
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6 Years Ago
NRE fix
6 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
6 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Subtracting 48875 (ignore.conf)
6 Years Ago
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6 Years Ago
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6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
ignore.conf
6 Years Ago
Deleting desktop.ini.meta
6 Years Ago
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
6 Years Ago
Editor test removal
6 Years Ago
Debug log removal
6 Years Ago
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6 Years Ago
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6 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
6 Years Ago
Added gc.alloc admin test convar
6 Years Ago
More granular texture bundle filter to avoid pulling in unused textures