userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

7 Years Ago
Fixed initial global tree snapshot not working
7 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
7 Years Ago
Merge from global_trees
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
Added eye_blinking and eye_movement convars
7 Years Ago
Merge from playeranimator_swap_test
7 Years Ago
Codegen
7 Years Ago
Added cinematic_play and cinematic_stop
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Protobuf
7 Years Ago
Codegen
7 Years Ago
Added TreeManager (does what FarAwayTreeManager and FarAwayTreeRenderer do, but uses ImpostorRenderer for rendering)
7 Years Ago
Skin.ReadDefaults NRE fix
7 Years Ago
Merge from main
7 Years Ago
Merge from unloadprefabs_2
7 Years Ago
Scene2Prefab swamps
7 Years Ago
Merge from main
7 Years Ago
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
7 Years Ago
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
7 Years Ago
Disabled GraphicsRaycaster component on ChippyGame (perf)
7 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
7 Years Ago
Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
7 Years Ago
Reapplying 36501
7 Years Ago
Packet handling profiling
7 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
7 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
7 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
7 Years Ago
Added skin memory usage to print_loaded_skins
7 Years Ago
Updated DebugEx
7 Years Ago
Enabled skin unloading by default for everyone
7 Years Ago
Merge from unloadprefabs
7 Years Ago
Manifest
7 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
7 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
7 Years Ago
Code review (cc rohan)
7 Years Ago
Merge from main
7 Years Ago
Merge from position_lerp_3
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
Added lerp.timeoffsetinterval
7 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
7 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
7 Years Ago
Merge from main
7 Years Ago
Skin bundle update
7 Years Ago
Merge from main
7 Years Ago
Merge from main