userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

4 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
4 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
4 Years Ago
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4 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
4 Years Ago
Fixed several overlapping placements of the different stair types
4 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
4 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
4 Years Ago
Fixed spiral stairs conditional model
4 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
4 Years Ago
Fixed radial menu regressions outside of building plan
4 Years Ago
Added poolable component to several new building block pieces
4 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
4 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
4 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
4 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
4 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
4 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
4 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
4 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
4 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
4 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
4 Years Ago
Only show conditional wall corners if the building blocks are the same grade
4 Years Ago
Disabled rotation on ramps since it breaks post-placement
4 Years Ago
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4 Years Ago
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4 Years Ago
Allow placement of steps and ramps on top of floors
4 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
4 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
4 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
4 Years Ago
Ramp conditional model fixes
4 Years Ago
Ramp deploy volumes
4 Years Ago
Ramp socket revamp for more reliable placement
4 Years Ago
Misc socket type
4 Years Ago
Ramp conditional model script fixes
4 Years Ago
Forgotten script
4 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
4 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
4 Years Ago
Some manifest prefab changes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Skin bundles
4 Years Ago
Skin update