branchrust_reboot/maincancel

34,816 Commits over 4,262 Days - 0.34cph!

9 Years Ago
updating scrap pile fbx
9 Years Ago
Updated Lowest stag LOD
9 Years Ago
Merge from shading revamp
9 Years Ago
Fixed server compile
9 Years Ago
Fix for manifest
9 Years Ago
added scrap worldmodel
9 Years Ago
Fixed river waves
9 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
9 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
9 Years Ago
Reworked Roadsign Armour
9 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
9 Years Ago
Names and cleanup
9 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
9 Years Ago
Water jug sounds
9 Years Ago
can change item skins at repair bench
9 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
9 Years Ago
skin approval fixed new roadsign model textures
9 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
9 Years Ago
player preview thirsty anim
9 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
9 Years Ago
Rebuilt rust global
9 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
9 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
9 Years Ago
pushing the gun trap prefab guide update
9 Years Ago
meta
9 Years Ago
Fixed flashlight intensities to match new scale
9 Years Ago
Fixed night light intensity Fixed caustics at night
9 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
9 Years Ago
manifest phrases icons
9 Years Ago
debug for skin issues
9 Years Ago
more skin debug
9 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
9 Years Ago
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9 Years Ago
Fixed roadsigns material
9 Years Ago
Fixed lantern glass refract shader
9 Years Ago
skin apply potential fix
9 Years Ago
Fixed player preview transparency
9 Years Ago
updated steam skin icons
9 Years Ago
steam item schema
9 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
9 Years Ago
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9 Years Ago
Fixed exceptions
9 Years Ago
Replaced skin color scale with skin material base color brightness
9 Years Ago
Fixed miner hat lighting
9 Years Ago
Reduced LOD popping on weapons
9 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
9 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
9 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
9 Years Ago
More rotor material tweaks
9 Years Ago
Disabled secondary light spec highlights on water surfaces