33,191 Commits over 4,109 Days - 0.34cph!
made the chainsaw use a scrolling texture instead of animating mesh when attacking
Shipping container material fixes
Rubble pile material fixes
Merge from ai behaviour 12
Fixed NRE when terrain topo map isn't set
Slightly harder to wall off southern convoy (Hapis)
chinook locked storage crate model, fbx/textures/prefab
stopped spas12 dryfire from playing sounds twice
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
Nuked core/speedtree shaders
chainsaw work
spas12 sound adjustments
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw loot tables and fuel logic
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make snowy bushes and grass snowy again
Reset some convar values changed during testing in editor.
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
cherry picking overgrowth shader/material tweaks
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first
Tweaked LOD distances on small trees
added / tweaked 3rd person chainsaw animations
Don't disable billboard culling on SpeedTree billboards (only on our own imposters)
Slight tweaks to tree quality behaviour
third person chainsaw sounds
flare slightly more common in caves
incendiary shotgun shell fps improvement
spas12 fires slightly faster
Improved Scientist AI at junkpiles.
Junkpile A and G no longer carve.
Improved AI settings of M92.
Scientists can now enlist to the patrol route of a location when manually spawned.
Prevent NPCs from opening doors that has locks on them.
fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
Raised random tint color2 on pine mat
third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake