branchrust_reboot/maincancel

33,191 Commits over 4,109 Days - 0.34cph!

7 Years Ago
broken chainsaw
7 Years Ago
compile fix
7 Years Ago
HitInfo PointStart fix.
7 Years Ago
made the chainsaw use a scrolling texture instead of animating mesh when attacking
7 Years Ago
Merge from save158
7 Years Ago
Shipping container material fixes
7 Years Ago
Rubble pile material fixes
7 Years Ago
AddLifeStory profiling
7 Years Ago
Merge from ai behaviour 12
7 Years Ago
Fixed NRE when terrain topo map isn't set
7 Years Ago
Slightly harder to wall off southern convoy (Hapis)
7 Years Ago
chinook locked storage crate model, fbx/textures/prefab
7 Years Ago
stopped spas12 dryfire from playing sounds twice
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
Nuked core/speedtree shaders
7 Years Ago
merge into main
7 Years Ago
chainsaw work spas12 sound adjustments
7 Years Ago
compile fix
7 Years Ago
chainsaw engine work
7 Years Ago
chainsaw work
7 Years Ago
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
7 Years Ago
chainsaw work
7 Years Ago
chainsaw loot tables and fuel logic
7 Years Ago
compile fix
7 Years Ago
Merge from ai branch.
7 Years Ago
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7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
Merge in ai changes
7 Years Ago
Reset some convar values changed during testing in editor.
7 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
7 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
Phrases
7 Years Ago
Network++
7 Years Ago
chainsaw NRE fixes chainsaw uses materialpropertyblock, animations work in third + first
7 Years Ago
Tweaked LOD distances on small trees
7 Years Ago
added / tweaked 3rd person chainsaw animations
7 Years Ago
compile fix
7 Years Ago
reload fixes
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
third person chainsaw sounds flare slightly more common in caves
7 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
7 Years Ago
Improved Scientist AI at junkpiles. Junkpile A and G no longer carve. Improved AI settings of M92. Scientists can now enlist to the patrol route of a location when manually spawned.
7 Years Ago
Forgot these
7 Years Ago
Prevent NPCs from opening doors that has locks on them.
7 Years Ago
Network++
7 Years Ago
fix for chainsaw effects appearing active when deploying fix for left click spam of chainsaw
7 Years Ago
Raised random tint color2 on pine mat
7 Years Ago
third person chainsaw particle effects LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake