33,191 Commits over 4,109 Days - 0.34cph!
Testing potential fix for culling error
Chainsaw sound playback polish
scientists now spawn with spas12
Chainsaw sound tweak (remove stray EQ)
Lower chainsaw pitch + volume tweaks
nailgun slightly higher rate of fire
scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
Small tweaks to junkpile scientist behaviour
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
Added a bit of aimcone to m92 for AI.
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
Junkpile scientists disabled by default.
Military tunnel scientists enabled by default.
fix for weird sprint/aiming thing
slightly less health on scientist NPCs
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
Fixed some (legacy?) skins not being applied
More on auto-balancing load balancers
Take Squad Manager off invoke and load balance it.
Improvements and performance in Squad Manager.
squad load balance tweaks
Scientist NPCs disabled by default due to server instability
Fixed warning Effect.Init - invalid entity.
Cleaned up ai related convars.
ai.npc_enable 1 by default
Added client file cache corruption detection (+ automatic resolution)
Fixed animals getting stuck in water / along the shoreline.
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
Patched postprocess stack v2 to work with -warnaserr
Disabled postprocess stack v2 player define setter...
Added "storage" protocol version
Disabled client file cache (test)
Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
Merge from reflection-probe-ex
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
chainsaw chain direction fixed