branchrust_reboot/maincancel

33,188 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
7 Years Ago
Fixed probex on standalone build Restored water probex reflections
7 Years Ago
Fixed probex errors when switching server
7 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
7 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
7 Years Ago
ch47 client collider
7 Years Ago
tweaked chainsaw position when attacking
7 Years Ago
NRE fix
7 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
7 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
7 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Ocean material values
7 Years Ago
ocean/river mats values
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
Added high precision toggle to probex
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Minor spawn fixes on Savas
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
Merge from hair_caps
7 Years Ago
updated chinook client collider
7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
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7 Years Ago
merge into main
7 Years Ago
nre fix network++
7 Years Ago
2 more seats on ch47
7 Years Ago
ch47 protection added removed debug.logs
7 Years Ago
Fixed shadow-related core/skin shader errors
7 Years Ago
compile fix maybe
7 Years Ago
compile fix again
7 Years Ago
double mounting bugfix
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
EAC SDK update
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
merge into main
7 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
7 Years Ago
Fixed some items never spawning in Savas Koth loot tables
7 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
7 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
7 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
7 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
7 Years Ago
Toned downn chromatic dispersion values in water materials