branchrust_reboot/maincancel

33,186 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Fixed procmap river uv stretching
7 Years Ago
Fixed server description showing as ???????
7 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
7 Years Ago
▅▋▋▉▄ ▋▊▆ ▍▋▋▌▌▇▄▅▊ ▋▌▋▇▇▋▅▊█
7 Years Ago
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Fixed water depth mask on glcore (rowboat)
7 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
7 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
merge into main
7 Years Ago
Scientists will stop mid-burst firing if they lose target.
7 Years Ago
Water junk piles files and extras
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
Merge from tree_revamp
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
ch47 kamikaze fixes
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
Fixed skin shader hair caps normal calc
7 Years Ago
weird angle temp fix (maybe)
7 Years Ago
Changed particle lighting to ignore main lights when inside or underground Touched relevant shaders
7 Years Ago
merge from main/mix-finalization
7 Years Ago
water junkpiles LOS checks now include vehicle_movement missing icons
7 Years Ago
compile fix
7 Years Ago
compile fix
7 Years Ago
rebuilt sound lengths protocol++
7 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
7 Years Ago
dynamic grass and grass terrain splat brightness alignment
7 Years Ago
▍▌▋▇▅▅▆ ▄▍▌ ▅▌ ██▌▍▆▆ ▍▆▍▉▅▅▇▉▋
7 Years Ago
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊) ! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
7 Years Ago
took some shine out of dark variant materials and removed backup materials from main
7 Years Ago
Hapis error test
7 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
7 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
7 Years Ago
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
7 Years Ago
Compile fix
7 Years Ago
generic glass texture tweak
7 Years Ago
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
7 Years Ago
Fixed the tree minigame on beech trees
7 Years Ago
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
7 Years Ago
Hapis junkyard fix
7 Years Ago
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
7 Years Ago
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
7 Years Ago
IOR prevention on loadout in NPCPlayer.
7 Years Ago
Refinery lootpanel update Phrases