33,186 Commits over 4,109 Days - 0.34cph!
Fixed procmap river uv stretching
Fixed server description showing as ???????
Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
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▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
Cherry picking corpse NRE fix from Helk's branch
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Fixed water depth mask on glcore (rowboat)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential argument exception in motion blur (CLIENT-2RSG)
Scientists will stop mid-burst firing if they lose target.
Water junk piles files and extras
buoyancy / water fixes for caves (eeek)
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
Fixed skin shader hair caps normal calc
weird angle temp fix (maybe)
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
merge from main/mix-finalization
water junkpiles
LOS checks now include vehicle_movement
missing icons
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
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▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊)
! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
took some shine out of dark variant materials and removed backup materials from main
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
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! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇)
! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
generic glass texture tweak
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
Fixed the tree minigame on beech trees
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
Beech and oak color tweaks / material tweaks
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IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases