reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
5 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
5 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
5 Years Ago
Mark driver as hostile when firing a torpedo
5 Years Ago
Added extra world colliders for the duo sub feet, so it sits on land more nicely
5 Years Ago
Don't allow subs to descend when out of fuel, but do still allow them to rise
5 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
5 Years Ago
Add audio for the ammo flag flipping state
5 Years Ago
Fixed helicopters bouncing from ground hit damage
5 Years Ago
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5 Years Ago
Added rowboat protection (torpedo anti vehicle damage)
5 Years Ago
Pass on red card puzzle lab module loot
5 Years Ago
Fixed underwater_labs crate ammunition using wrong container
5 Years Ago
Fixed shadowfrax typos Phrases
5 Years Ago
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #63867
5 Years Ago
Fixed poker table blocking movement at swamp_c
5 Years Ago
Added nice bounce easing for the duo sub ammo flag
5 Years Ago
Removed underwater lab vending machine
5 Years Ago
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
5 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
5 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation
5 Years Ago
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity. - Remove unused SkipOnTriggerEnter method.
5 Years Ago
adjusted underwater dweller outfit
5 Years Ago
Fixed "fusebox is accessed by its door" ticket
5 Years Ago
Removed low grade fuel from gutting sardine, increased fat yield instead
5 Years Ago
Fixed module_1500x1500_ladder puzzle loot clipping
5 Years Ago
Ensure 63864 is applied to all moonpools
5 Years Ago
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
5 Years Ago
Fixed scrap conditionAmount when purchasing single sub
5 Years Ago
Fixed a bunch of navmesh r/w errors
5 Years Ago
Moonpool now prevent building within 75m
5 Years Ago
network++
5 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
5 Years Ago
Disable parent triggers on the sub if they go underwater.
5 Years Ago
underwater lab ambience & reverb zones
5 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
5 Years Ago
Add a stabilising vertical force. We are now ultra stable
5 Years Ago
Buoyancy edits
5 Years Ago
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
5 Years Ago
Stability edit
5 Years Ago
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
5 Years Ago
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5 Years Ago
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5 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
5 Years Ago
- Adjust depth via mass instead of buoyancy (experimental) - Added stabilising rotational torque that tries to keep the sub upright - Adjusted all buoyancy points and values
5 Years Ago
Blood water fx tweaks. Only renders underwater.
5 Years Ago
speargun sounds
5 Years Ago
Submarine headlight flare & volumetric improvements
5 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
5 Years Ago
shark baseline